I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
the biggest file I worked on took up 30gigs of ram, it was 14k*7k pixels but it was always smooth. Except for these damn transform filters. Can’t eyedrop from them either… I mean you can, but the eyedropper only sees the untransformed layer
I literally didn’t even realize that when I bought one a few years back.
I was fucking about with uh, 3DS emulators, got frustrated with trying to figure out how to make things like menus in the OoT remaster work via the dpad.
I sighed, and internal monologued ‘man fuck this, I wish I could just poke the screen gently like-’
And then I did that.
And it worked.
Yeah. It… literally just worked, and then I realized oh yeah, the Deck does still have parts of Steam, like in depth menu navigation, that aren’t fully supported by the controller, and it’ll just say ‘touch to navigate!’.
So yeah, Steam Deck, Bazzite, Flatpaks, Krita, accidental touch screen?
I also have a kind of kickstand thing that is also a snap on, sort of mini dock for it.
So, you could, theoretically, make a bit more of your own kind of easel for it, and then set that up at the appropriate arm level, and paint on it sorta like a painting?
I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
lol
Oh, the deck is touchable ??
Yes.
I literally didn’t even realize that when I bought one a few years back.
I was fucking about with uh, 3DS emulators, got frustrated with trying to figure out how to make things like menus in the OoT remaster work via the dpad.
I sighed, and internal monologued ‘man fuck this, I wish I could just poke the screen gently like-’
And then I did that.
And it worked.
Yeah. It… literally just worked, and then I realized oh yeah, the Deck does still have parts of Steam, like in depth menu navigation, that aren’t fully supported by the controller, and it’ll just say ‘touch to navigate!’.
So yeah, Steam Deck, Bazzite, Flatpaks, Krita, accidental touch screen?
I also have a kind of kickstand thing that is also a snap on, sort of mini dock for it.
So, you could, theoretically, make a bit more of your own kind of easel for it, and then set that up at the appropriate arm level, and paint on it sorta like a painting?
A tiny painting?