Colossal Order announced that it will no longer be working on Cities: Skylines 2. Iceflake Studios will handle its post-launch support and development.
This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.
I did that with kerbal space program 2 because I wanted to support the project, and now it’s dead. The worst and infuriating part is that it’s still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How’s this shit not illegal.
I’ve heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It’s not dead, but this does seem to be it being put on life support.
It’s decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
That’s true. They’re related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they’re in the same country) then they could transition well. I don’t exactly expect them to, especially since C:S2 isn’t doing great even with the people who seemingly understood it, but it’s possible.
Iceflake Studio’s portfolio does not exactly inspire confidence, feels like this is the end of cities skylines. What a shame.
This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.
I did that with kerbal space program 2 because I wanted to support the project, and now it’s dead. The worst and infuriating part is that it’s still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How’s this shit not illegal.
I’ve heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It’s not dead, but this does seem to be it being put on life support.
It’s decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
That’s true. They’re related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they’re in the same country) then they could transition well. I don’t exactly expect them to, especially since C:S2 isn’t doing great even with the people who seemingly understood it, but it’s possible.
They are in the same city even I think.
Enshittification comes for us all.
But we’ll always have the OG. Great thing about a good game is that it doesn’t go away because of a bad sequel.
I can’t play CS1 after playing CS2
Sounds like a skills issue.
Oh wow. They are way out of their depth here. Best of luck to them, I’m expecting a shallow mobile game in the future.
Oh they made Surviving the Aftermath? Nah, they’ll do fine, that means they’ll be working closely with Paradox again.