• Maestro@fedia.io
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    1 hour ago

    Does this specify the kinds of AI? Are none of these devs using code completion on their IDEs? Or refactoring tools? Because the bulk of them use AI these says.

    • Damarus@feddit.org
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      30 minutes ago

      I would primarily understand it as being free of generative AI (picture and sound), which is what is most obvious when actually playing a game. I’m personally not against using LLMs for coding if you actually know what you’re doing and properly review the output. However at that point most will come to the conclusion that you could write the code manually anyways and probably save time.

    • fonix232@fedia.io
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      56 minutes ago

      Even yesteryear’s code completion systems (that didn’t rely on LLMs) are technically speaking, AI systems.

      While the term “AI” became the next “crypto” or “Blockchain”, in reality we’ve been using various AI products for the better part of the past 30 years.

      • nogooduser@lemmy.world
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        46 minutes ago

        We used to call the code that determined NPC behaviour AI.

        It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).

  • Lembot_0005@lemy.lol
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    2 hours ago

    Typical marketing approach: “TV says you should hate AI, communism and negros. Buy OUR product – it doesn’t contain AI, communism or negros! Buy now, only $79.99!”

    Pathetic.

    • MentalEdge@sopuli.xyz
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      1 hour ago

      When everyone else is selling poison, selling something actually edible is a pretty good move.

      AI free art (aka theft free art) is like cruelty free cotton. A lot of people do, and should, care.

      You tout a 80 dollar price, entirely ignoring that indie games are often sub-40. Nice ragebait.

    • magic_smoke@lemmy.blahaj.zone
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      1 hour ago

      Lmao what is this comment?

      Are you really conflating the idea that people want art made by people with racism and hard-right politics?