Even yesteryear’s code completion systems (that didn’t rely on LLMs) are technically speaking, AI systems.
While the term “AI” became the next “crypto” or “Blockchain”, in reality we’ve been using various AI products for the better part of the past 30 years.
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
Even yesteryear’s code completion systems (that didn’t rely on LLMs) are technically speaking, AI systems.
While the term “AI” became the next “crypto” or “Blockchain”, in reality we’ve been using various AI products for the better part of the past 30 years.
We used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
Used to?