• fonix232@fedia.io
    link
    fedilink
    arrow-up
    23
    ·
    3 hours ago

    Even yesteryear’s code completion systems (that didn’t rely on LLMs) are technically speaking, AI systems.

    While the term “AI” became the next “crypto” or “Blockchain”, in reality we’ve been using various AI products for the better part of the past 30 years.

    • nogooduser@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      3 hours ago

      We used to call the code that determined NPC behaviour AI.

      It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).

      • Pennomi@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        32 minutes ago

        And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.