I’ll never forget an old MTG article about the 3 different types of players. I’ve found that it applies to most games and a lot of life too. There are Spike, Timmy, and Johnny.
Spike players just want to win. They don’t care if the way they win isn’t fun or interesting. All they care about is the W.
Timmy players are all about style. They don’t care if they lose as long as they do something big, flashy, and cool.
Johnny players are in between. They want to win with style. They want the big flashy move to win them the game.
All three players are having fun but they define “fun” in their own ways. Games should try to have ways to satisfy all three types of players.
Jesse is there to hang out with his buddies and wants to just BS.
The game is just common ground for a Jesse or group of Jesse’s to shoot the shit for an hour or two at the end of a long day. Previous generation would find your Jesse hanging out at the bar, or sports ball games. Jesse’s really started appearing in games en masse during covid. They aren’t necessarily good at the game, often bad, but that doesn’t matter.
Games shouldn’t satisfy people who just crave winning no matter what.
It’s as absurd as saying that some people want art to be beautiful, some want it to be meaningful, and some want it to just be boobs, and that you should satisfy all of them.
Games should have a point, and winning is not a point on its own. People who focus on winning are typically and almost exclusively the ones that make games become shittier and shittier. And not just games but anything that can remotely have a “win”.
My brother, who is the worst video game player I’ve known in my entire life. Takes games more seriously than any human being I know but is horrendous at them. Every thing he does is defended as the clearly correct choice no matter how conspicuously wrong it is; Continually grieves not being included in groups, complains that he’s not durable or DPS enough, but will reject out of hand the mildest hint, statement, suggestion, instruction, or commandment. Hated by every guild he’s ever been a part of; Only functional carrying characters an order of magnitude of lower power, and that makes him feel like Ultra Eternity King Lord Of All Games.
Melvin is the mechanics guy, he plays because he loves the complex interaction between different parts. This is the guy building fully automated redstone in Minecraft.
Vothos is the lore master. He might not even be good at the game but he can recite the history of Tamriel in elder scrolls verbatim.
You are forgetting about Steve. Steve doesn’t care about winning, Steve only wants you to suffer. He will play a mono blue deck (or red with tons of removal) full of counters and spells to bounce back permanents to your hand. He will have a single 1/1 flier to poke at you every turn while he stops you from playing the game completely. Go fuck yourself Steve. (also Teemo main in league)
Winston is a filthy casual. Complicated rules, paragraphs on the card, any automation, doing too many things in a single turn are all reasons he doesn’t have fun. He isn’t very bright. He is the antithesis of Spike. He has fun by playing the game for a reasonable length of time.
Losing on turn 1 is the culmination of everything Winston hates.
Source: Am a Winston…
Right now Winston stops playing every CGC because of incessant power creep.
Melvin is the mechanics guy, he plays because he loves the complex interaction between different parts. This is the guy building fully automated redstone in Minecraft.
Vothos is the lore master. He might not even be good at the game but he can recite the history of Tamriel in elder scrolls verbatim.
I’ll never forget an old MTG article about the 3 different types of players. I’ve found that it applies to most games and a lot of life too. There are Spike, Timmy, and Johnny.
Spike players just want to win. They don’t care if the way they win isn’t fun or interesting. All they care about is the W.
Timmy players are all about style. They don’t care if they lose as long as they do something big, flashy, and cool.
Johnny players are in between. They want to win with style. They want the big flashy move to win them the game.
All three players are having fun but they define “fun” in their own ways. Games should try to have ways to satisfy all three types of players.
This is a great thread. I’ll add Jesse.
Jesse is there to hang out with his buddies and wants to just BS.
The game is just common ground for a Jesse or group of Jesse’s to shoot the shit for an hour or two at the end of a long day. Previous generation would find your Jesse hanging out at the bar, or sports ball games. Jesse’s really started appearing in games en masse during covid. They aren’t necessarily good at the game, often bad, but that doesn’t matter.
My gaming group are all Jesse’s.
Games shouldn’t satisfy people who just crave winning no matter what.
It’s as absurd as saying that some people want art to be beautiful, some want it to be meaningful, and some want it to just be boobs, and that you should satisfy all of them.
Games should have a point, and winning is not a point on its own. People who focus on winning are typically and almost exclusively the ones that make games become shittier and shittier. And not just games but anything that can remotely have a “win”.
Why not? Is wanting to win not a valid motivator to play a game?
Here’s an alternative perspective.
What about Mark?
My brother, who is the worst video game player I’ve known in my entire life. Takes games more seriously than any human being I know but is horrendous at them. Every thing he does is defended as the clearly correct choice no matter how conspicuously wrong it is; Continually grieves not being included in groups, complains that he’s not durable or DPS enough, but will reject out of hand the mildest hint, statement, suggestion, instruction, or commandment. Hated by every guild he’s ever been a part of; Only functional carrying characters an order of magnitude of lower power, and that makes him feel like Ultra Eternity King Lord Of All Games.
That’s an Incel subclass
You forgot the funnest two, Melvin and Vorthos!
Melvin is the mechanics guy, he plays because he loves the complex interaction between different parts. This is the guy building fully automated redstone in Minecraft.
Vothos is the lore master. He might not even be good at the game but he can recite the history of Tamriel in elder scrolls verbatim.
You are forgetting about Steve. Steve doesn’t care about winning, Steve only wants you to suffer. He will play a mono blue deck (or red with tons of removal) full of counters and spells to bounce back permanents to your hand. He will have a single 1/1 flier to poke at you every turn while he stops you from playing the game completely. Go fuck yourself Steve. (also Teemo main in league)
Jigglypuff flashbacks intensify
Shuckle is the best pokemon
Former Teemo troll here, and all I can say is "watch out for mushrooms"😂
That was just CounterPost.
Also Winter Orb and Icy Manipulator.
Isn’t there like a Winston?
Winston is a filthy casual. Complicated rules, paragraphs on the card, any automation, doing too many things in a single turn are all reasons he doesn’t have fun. He isn’t very bright. He is the antithesis of Spike. He has fun by playing the game for a reasonable length of time.
Losing on turn 1 is the culmination of everything Winston hates.
Source: Am a Winston…
Right now Winston stops playing every CGC because of incessant power creep.
Who is the guy that shows up on time and just wants to have fun, no matter the outcome; win, lose, or draw?
For reasons I can’t explain I’m certain that’s a Ted… a cool Todd, basically.
You forgot the funnest two, Melvin and Vorthos!
Melvin is the mechanics guy, he plays because he loves the complex interaction between different parts. This is the guy building fully automated redstone in Minecraft.
Vothos is the lore master. He might not even be good at the game but he can recite the history of Tamriel in elder scrolls verbatim.
I am Vothos when it comes to Warhammer 40k. I don’t play the table top, I just like the minis and lore