• Cyberspark@sh.itjust.works
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    6 hours ago

    Just to point out, LLMs are genAI. Lots of code editors provide code suggestions similar to autocorrect/text suggestions using AI. Strictly I doubt any game is made without AI. Not to say it can’t be deliberately avoided, but given the lack of opposition to GPT and LLMs I don’t see it being considered for avoidance in the same way as art.

    So Awards with constraints on “any AI usage in development” probably disqualifies most modern games.

    • Metype @pawb.social
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      4 hours ago

      Code analysis and suggestion tools in many professional IDEs are not powered by LLMs, in the IDEs I use, there’s an available LLM that I’ve disabled the plugin for (and never paid for so it did nothing anyways). LLMs are simply too slow for the kind of code completion and recommendation algorithms used by IDEs and so using them is not “using genAI”

      • theneverfox@pawb.social
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        19 minutes ago

        Uh… Sorry but no, LLMs are definitely fast enough. It works just like auto complete, except sometimes it’s a genius that pulls the next few lines you were about to write out of the ether, and sometimes it makes up a library to do something you never asked for

        Mostly it works about as well as code completion software, but it’ll name variables much better