Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.
I’m in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that’s something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.
This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.


I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.
RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.
Deus Ex Human Revolution’s initial release was the worst about this. A bunch of people who took the skills and inventory for non-lethal/stralth/hacking gameplay found themselves at boss fights that were straight-up gunfights. If you were kitted out and skilled properly to face-tank while using explosives and big guns, you were just screwed and couldn’t progress.
In subsequent releases, they added additional options in the arenas that allowed you to kill them using stealth and hacking skills.
Cyberpunk 2077 one of the quests in the expansion drops you into basically Alien: Isolation when up until that point you can beat the shit out of or hack the brains out of any other NPC you’ve come across. You go from being a cybered out demigod to basically a rat in a maze being chased by a giant metal invincible doberman.
Yeah, I played that. Didn’t bother me as much as some boss fights though. They clearly didn’t intend for you to fight that robot, so the only option was to sneak around it and I rather enjoy stealth gameplay.
I don’t mind stealth but i usually play a solo in cyberpunk and my gameplay is often just tank hits and blast everyone with my shotgun or LMG. So to go from that to being forced into stealth is a real shock.
That was mine too. I hated it. I was playing to feel like a badass in Night City, not to scamper around and hide like a rat until the invincible robot catches me and drills into my face again. I was so happy to finally get out of there. Not because i beat it, but because it was finally OVER.
Holy shit, action games and giant bosses you can’t juggle… I love Bayonetta, but goddamn… Jeanne aside, some of the worst bosses in the genre.
Assault Spy was awesome for letting you juggle literally every boss in the game.
This is why I’d almost rather linear games that teach one core mechanic rather than “Build your character the way you want them”.