• 21 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Many artists do starve, and many others succeed. Not sure what your point is, or why you want to shift the needle more in the former direction.

    AI can’t compete with artists if they are not generating content to serve for the model. Even if the models could achieve consistent art, it would mean we get no new themes or ideas. People who would normally invent those new styles will start by repeating what’s existing, and will be paid for that.

    Many nations provide grants for art, because they recognize it’s a world that doesn’t always generate immediate, quantifiable monetary return, but in the long run proves valuable. The base expectation is that companies recognize that value and uniqueness in fostered talent as well, rather than the immediacy of AI prompts giving them “good enough” visuals.


  • I still haven’t seen anything neat from any models that were certified following only legally permitted content. That said, to my knowledge there’s very few of that variety.

    Training off of the work of current artists serves to starve them by negating the chance companies hire them on, and results in circumstances where AI trains off of other AIs, creating terrible work and a complete lack of innovation.

    People suggest a brilliant future where no one has to work and AI does everything, but current generations of executives are so cut-throat and greedy to maximize revenue at the top, that will never happen without extreme, rapid political and commercial reform.



  • I have a particular term for certain kinds of edginess I just call “Shadow the Hedgehog writing”, where it’s more likely to come from a teenager trying to seem grown up/cool than an actual adult.

    Plenty of anime/VNs have fallen in this category, giving early content warnings that the content will be dark; and then just having non sequitor turnouts like “And then the heroine stepped in a trap that severed her spine. She screamed for hours, praying for help, but none came.”

    There’s a particular game whose name rhymes with “Tomato” that did this for me once. You bring some children to safety, and then go fight the attackers sending tanks after them. I came back to the kids, joking to myself “Sorry, hero, it’s too late; we already drowned in our own fear and sadness…!” And then I laughed out loud when my joke turned out right.

    Worst part is, there is some grim and depressing stuff in the world, and yet so many grimdark writers don’t see any nuance in it.


  • The only thing I’d ever want analyzed in gaming is the messages that developers convey. And, there should be no “overbearing head agency” be it the government or publisher, that controls that message. Take it just as a suggestion between artists:

    We should encourage good morals and themes in the messages our games convey. I know it’s typical for gamers to say they don’t care about story or premise in games, but even if one isn’t laden with cutscenes, they often communicate a concept even just with level and character design, providing objectives like rescuing hostages, collecting loot, or getting stronger.

    I don’t necessarily think violence, on its own, makes a message. Showing scenes of World War 2 can convey a lot of things. It can tell you that war is horrible, or it can erroneously tell you it’s fun. I think if you’re expecting maturity from your audience, you can acknowledge that while the game is fun, it’s not trying to foster that feeling in players.

    The main thing that leads to violence in the real world is anger. Media can teach us violence is a form of communication, a tool, but anyone using it has a message, one rooted in a lot of hatred. I might even argue there’s some cases where that anger is both deserved and needed, but potentially misdirected; and other cases where both the anger and the action - violence - is 100% needed. A Ukrainian soldier fighting Russian invaders that are trying to kill innocent people does not need to be taught that “violence is bad”.






  • The other thing that’s horrible but meaningful to absorb is that: We are at war with ICE. It’s not “escalation towards war”, this slow motion of opinions is the war.

    If you imagine the many thousands of people who died for our freedoms in World War 2, it becomes impossible to fathom, both the tragic loss, and the bravery of those volunteering to go. We’re instead fighting along ideology lines, rather than an actual frontline.

    Point being, choosing to risk one’s self to announce ICE’s presence and protest their actions is a similar form of bravery, and it does have an impact. Everyone choosing to tackle that challenge should be aware of the nonzero chance their actions may result in being a victim of violence or even death. If you can look to the bravery of old war veterans, and accept the comparably low, but still present, level of risk from nonviolent protest, it becomes easier to accept it as a path forward; especially since we can unfortunately see that a decade of fighting Nazi Germany did not utterly destroy the Nazi party.








  • The wording at the top level was “No one’s saying anything about any of it, which feels like that’s on advice from their legal counsel.” It seems like the main confusion was on the implication of the term “No one”. I inferred from the reference to legal counsel, they’re mainly talking about storefronts, not gamers, being silent. As such, I’m guessing you were eager to show how loud people (gamers) are on the issue; but that probably wasn’t the intended meaning.

    In fact, I took the initial claim to mean the opposite; with Github taking action against Adult games in the same form as an attack that took place on Steam, it’s suggesting a common perpetrator. But I could safely assume most commenters here know Steam is not owned by Microsoft; hence that blame automatically goes outside of that domain.

    Even if you didn’t take that implication, you can just look at the simple statements made; “Hey, this is like that other thing that happened. What’s in common here?”