There’s a big difference between caring about whether a given game runs at 130FPS or 140FPS and noticing a new quarter second delay in database queries on your test db ar work. That quarter second per queey delay is going to stack up very quickly across the thousands or even millions of queries made in a day in a production database
It’s not surprising that when a tool that usually works immediately suddenly starts freezing for quarter of a second every time you use it, that you notice it.
Oh really? Didn’t someone in the Linux community notice a backdoor in the code because it delayed the startup by something like 200ms?
There’s a big difference between caring about whether a given game runs at 130FPS or 140FPS and noticing a new quarter second delay in database queries on your test db ar work. That quarter second per queey delay is going to stack up very quickly across the thousands or even millions of queries made in a day in a production database
It’s not surprising that when a tool that usually works immediately suddenly starts freezing for quarter of a second every time you use it, that you notice it.