No. DeviantArt, Universal, Disney, Shutterstock, Instagram and friends are the juggernauts. Artists already gave it all away.
There isn’t a scenario where individual artists get a piece of that money. Legislation, if it comes, will protect data aggregators, record companies and Hollywood, with the aim of killing open source.
Google paid 60$ million for Reddit’s data and I still haven’t received my dollar. Google would also love it if training a model costs so much only they could afford to build a legal one.
I’m saying they stopped owning it the moment they put it on the big websites and signed away their work by clicking the box at the end of the ToS. I don’t think it’s right, just how it is.
I see two choices:
Scrapping isn’t considered theft and we all get easy access to these new tools.
It’s considered theft and the new tools end up behind censored subscription models while shutter stock makes a shit load of money.
Paying every artists what they are worth is a logistical nightmare because of the amount of data needed. It simply won’t happen and isn’t a realistic scenario. It sucks but sticking your head in the sand and giving a soft monopoly to google and openai only helps google and openai.
I understand what you are saying, but it also assumes surrendering to AI. Many of us are planning to avoid, boycott, and fight that slop to our dying breath. AI needs to be unpopular and unprofitable. The technology isn’t going to disappear, but we can make sure it’s not socially acceptable to steal from or replace humans with expensive, inefficient, misanthropic, planet-killing software and hardware. Progress is being made and it’s important to understand that — just like crypto — this is a fight we can win.
I hope your boss won’t pay you, because that honestly sounds like a logistical nightmare! They’d need like specialized employees and stuff to pay people! Craaazy!
Bruh, stable diffusion was trained on billions of images, with their owners spanning the globe. My work has about 300 employees all living in one city and it still take a few separate teams with multiple people each to handle it.
You’re simply an idiot if you think it isn’t a nightmare imo. Think before you speak please.
Take a napkin and do some math on how much you think each image is worth and what kind of budget a company would need to put out a model. Ignore the logistics completely.
Google doesn’t mind paying that price because they can recoup it with the monopoly it gives them. You guys are basically begging for a handful of companies to have it all, begging for walled gardens. Legit bootlicking.
There’s no shortage of games that are fun to play, you can just select for studios that don’t rely on the Grand Plagiarism Tool to get you to give them money
It’s not all plagiarism, though. For instance, Embark Studios uses AI to create in-game voice lines for characters in their games. They made their own models with actors hired specifically to train them.
That’s kinda a different case than what everyone is referring to when they’re talking about this
However, it’s an interesting point: do we know those voice actors are being paid the same as if they did the lines all themselves or is this a studio cheaping out on paying actors to do the job?
There might have been a load of actors who turned the job down before they found someone desperate enough for the money or naive enough to not realise it will likely drive down wages for voice actors if this becomes commonplace.
Same TBF, I don’t really care if AI was used as long as it is an enjoyable game and the usage of it doesn’t contrast from the game itself.
Being said, most the time when generative AI is used, it comes out sloppy and unenjoyable so if there is the genAI flag on the store page I will definitely give it a more thorough once over.
Procedural or structural AI though I don’t even bat an eye on. It’s whatever at that point we have used tools like that for years anyway and it’s never been a problem.
Good games tend to be made by big teams. That’s why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someone’s half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
I’m mostly thinking of indie devs and how it can let small teams do more. I think some of these tools are a real boon to the industry, it’s quickly becoming trivial to included animated cut scenes for example. I think the human and inventive part can still shine with competent devs.
I’m not advocating for shovelware here or games that are 90% AI, but a lot of teams that can’t afford certain dedicated positions would probably benefit from using it in some parts of their game.
If it isn’t noticable and gives us a better game, I’m more than willing to ignore the copyright companies constant wailing.
This is my take at well, but not just for gaming… AI is changing the landscape for all sorts of things. For example, if you wanted a serious, professional grammar, consistency, and similar checks of your novel you had to pay thousands of dollars for a professional editor to go over it.
Now you can just paste a single chapter at a time into a FREE AI tool and get all that and more.
Yet here we are: Still seeing grammatical mistakes, copy & paste oversights, and similar in brand new books.It costs nothing! Just use the AI FFS.
Checking a book with an AI chat bot uses up as much power/water as like 1/100th of streaming a YouTube Short. It’s not a big deal.
The Nebula Awards recently banned books that used AI for grammar checking. My take: “OK, so only books from big publishers are allowed, then?”
Welcome to lemmy, your only allowed response to anything AI related is “AI bad”, otherwise the 20 or so people who actually use this platform will downvote your comment.
You aren’t an outlier. People judge art in a complex way including final product uniqueness and complexity. AI is just one factor. Hardcore anti AI crowd lives mostly in their own echo chamber.
I guess I’m an outlier, I judge games on if they are fun to play.
Unfortunately you are not, that’s what most people do. We should all be including ethics in our purchases.
I do include ethics in my decisions. My ethics simply aren’t dictated by copyright juggernauts.
So all the individual artists who had their work scraped are juggernauts?
No. DeviantArt, Universal, Disney, Shutterstock, Instagram and friends are the juggernauts. Artists already gave it all away.
There isn’t a scenario where individual artists get a piece of that money. Legislation, if it comes, will protect data aggregators, record companies and Hollywood, with the aim of killing open source.
Google paid 60$ million for Reddit’s data and I still haven’t received my dollar. Google would also love it if training a model costs so much only they could afford to build a legal one.
So it’s okay to steal their work for AI and commercial profit because they posted it on the internet?
I’m saying they stopped owning it the moment they put it on the big websites and signed away their work by clicking the box at the end of the ToS. I don’t think it’s right, just how it is.
I see two choices:
Scrapping isn’t considered theft and we all get easy access to these new tools.
It’s considered theft and the new tools end up behind censored subscription models while shutter stock makes a shit load of money.
Paying every artists what they are worth is a logistical nightmare because of the amount of data needed. It simply won’t happen and isn’t a realistic scenario. It sucks but sticking your head in the sand and giving a soft monopoly to google and openai only helps google and openai.
I understand what you are saying, but it also assumes surrendering to AI. Many of us are planning to avoid, boycott, and fight that slop to our dying breath. AI needs to be unpopular and unprofitable. The technology isn’t going to disappear, but we can make sure it’s not socially acceptable to steal from or replace humans with expensive, inefficient, misanthropic, planet-killing software and hardware. Progress is being made and it’s important to understand that — just like crypto — this is a fight we can win.
I hope your boss won’t pay you, because that honestly sounds like a logistical nightmare! They’d need like specialized employees and stuff to pay people! Craaazy!
Bruh, stable diffusion was trained on billions of images, with their owners spanning the globe. My work has about 300 employees all living in one city and it still take a few separate teams with multiple people each to handle it.
You’re simply an idiot if you think it isn’t a nightmare imo. Think before you speak please.
Take a napkin and do some math on how much you think each image is worth and what kind of budget a company would need to put out a model. Ignore the logistics completely.
Google doesn’t mind paying that price because they can recoup it with the monopoly it gives them. You guys are basically begging for a handful of companies to have it all, begging for walled gardens. Legit bootlicking.
“We promise not to put turds in your punch bowl.”
“Uh, actually, I prefer to make my own choices. Give me a cup of the Poo-Punch and then I’ll decide if its worth drinking.”
This actually made me laugh out loud. 😆
There’s no shortage of games that are fun to play, you can just select for studios that don’t rely on the Grand Plagiarism Tool to get you to give them money
It’s not all plagiarism, though. For instance, Embark Studios uses AI to create in-game voice lines for characters in their games. They made their own models with actors hired specifically to train them.
They might have used them for fine-tuning, but there is no way that they produced enough samples to train a model from zero.
That’s kinda a different case than what everyone is referring to when they’re talking about this
However, it’s an interesting point: do we know those voice actors are being paid the same as if they did the lines all themselves or is this a studio cheaping out on paying actors to do the job?
There might have been a load of actors who turned the job down before they found someone desperate enough for the money or naive enough to not realise it will likely drive down wages for voice actors if this becomes commonplace.
AI is fascist. anything that uses AI supports fascism.
Same TBF, I don’t really care if AI was used as long as it is an enjoyable game and the usage of it doesn’t contrast from the game itself.
Being said, most the time when generative AI is used, it comes out sloppy and unenjoyable so if there is the genAI flag on the store page I will definitely give it a more thorough once over.
Procedural or structural AI though I don’t even bat an eye on. It’s whatever at that point we have used tools like that for years anyway and it’s never been a problem.
I think this still matters in a long term.
Good games tend to be made by big teams. That’s why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someone’s half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
I’m mostly thinking of indie devs and how it can let small teams do more. I think some of these tools are a real boon to the industry, it’s quickly becoming trivial to included animated cut scenes for example. I think the human and inventive part can still shine with competent devs.
I’m not advocating for shovelware here or games that are 90% AI, but a lot of teams that can’t afford certain dedicated positions would probably benefit from using it in some parts of their game.
If it isn’t noticable and gives us a better game, I’m more than willing to ignore the copyright companies constant wailing.
This is my take at well, but not just for gaming… AI is changing the landscape for all sorts of things. For example, if you wanted a serious, professional grammar, consistency, and similar checks of your novel you had to pay thousands of dollars for a professional editor to go over it.
Now you can just paste a single chapter at a time into a FREE AI tool and get all that and more.
Yet here we are: Still seeing grammatical mistakes, copy & paste oversights, and similar in brand new books. It costs nothing! Just use the AI FFS.
Checking a book with an AI chat bot uses up as much power/water as like 1/100th of streaming a YouTube Short. It’s not a big deal.
The Nebula Awards recently banned books that used AI for grammar checking. My take: “OK, so only books from big publishers are allowed, then?”
Welcome to lemmy, your only allowed response to anything AI related is “AI bad”, otherwise the 20 or so people who actually use this platform will downvote your comment.
You aren’t an outlier. People judge art in a complex way including final product uniqueness and complexity. AI is just one factor. Hardcore anti AI crowd lives mostly in their own echo chamber.