It tends not to give you enough to last an entire fight with the ammo you have on hand, but usually if you’re pushed into an arena, it will have ammo and health laying around - and not the light stuff, either. The game was coming from a Doom 3 era when ammo searching was not just a known habit, but could be done during a fight to keep you moving, so it’s perhaps an implied assumption they made from the time. But, teaching players anything while they’re under fire is going to be a very uphill battle I suppose.
The problem is that the heavier weapons like the combine rifle are only introduced in the later part of the game from what I remember (I think I stopped somewhere around the antlions last time), where as it seemed like the first half was limited to the crappy weapons, interspersed with some magnum revolver ammo as a treat. By the time I would get access to the good weapons, I’d usually have already lost my enthusiasm to continue. If I had connected more with the story I could look past all that, but since that part just wasn’t engaging with me, the combat needed to carry the experience, which it just wasn’t able to do in my particular case.
It tends not to give you enough to last an entire fight with the ammo you have on hand, but usually if you’re pushed into an arena, it will have ammo and health laying around - and not the light stuff, either. The game was coming from a Doom 3 era when ammo searching was not just a known habit, but could be done during a fight to keep you moving, so it’s perhaps an implied assumption they made from the time. But, teaching players anything while they’re under fire is going to be a very uphill battle I suppose.
The problem is that the heavier weapons like the combine rifle are only introduced in the later part of the game from what I remember (I think I stopped somewhere around the antlions last time), where as it seemed like the first half was limited to the crappy weapons, interspersed with some magnum revolver ammo as a treat. By the time I would get access to the good weapons, I’d usually have already lost my enthusiasm to continue. If I had connected more with the story I could look past all that, but since that part just wasn’t engaging with me, the combat needed to carry the experience, which it just wasn’t able to do in my particular case.