650 tris, 256x256 texture.
I’d love to see how the textures were packed for the UV wrapping. In Crash Bandicoot for PS1 they managed to save a ton of space by utilizing Vertex Coloring and then adding details using a small Texture.
I tried searching for examples of how old games utilized every single pixel of texture images, sometimes using one image for multiple characters and objects, but for some reason my searches are coming up blank.
I found this technique a while back that uses gradient textures. It’s way too good for general low-poly use with a small file size.

That looks fantastic! Super cute design :)
Thank you!
Awesome to see Blender art, and especially cool to see thought put into the triangle count for a video game. Is this going to ramp up to getting a rig?
Reminds me of Atlyss. Insanely good looking and cute!
Tell me you’re a furry without telling me you’re a furry.
Looks really good.
This is practice?? Looks so good!!! 😍
Good work, the eyes look well done.
Awesome character and work!
Very good quality for 650 tris. Excellent work




