- cross-posted to:
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- cross-posted to:
- [email protected]
I’ve updated my long-running blog detailing every single video game studio, big and small, using generative AI. Today, I’ve added entries for Lutris’ AI coding, Nvidia’s Yassification filter, Unity’s AI game generator, Valve testing AI tools, and a couple of indie studios.
I’ve also added more information about Koei-Tecmo using an AI chat engine in-game, Warhorse firing translators to use AI translation in the future, Krafton signing with a weapons manufacturer to make “physical AI” weapons, and Xbox’s new AI-loving CEO.
As always, these entries and additions were fully researched and cited. Though I admit my annoyance (and frankly appalled attitude) is really on display in these new entries.
That’s basically every mainstream video game company. It’s easier to tell which one is NOT using AI in my opinion, so we can focus on them to support them.
This claim sounds extremely wrong. Steam has been asking that developers directly disclose their use of AI in delivered content, and I frequently see developers claim minimal usage; only logos or pre-release content. Some major developers have formed policies of regret for even having used placeholder content with no deliverables.
There is certainly a wave of slop premiering on Steam, but that won’t compose the mainstream.



