• inlandempire@jlai.luOP
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    9 days ago

    Relevant excerpt:

    "[…]not only does its demo contain AI-generated imagery throughout, but even the game’s key art is riddled with nonsensical buttons and mismatched stitching, as you can see in the image up top.

    In response to fans instantly noticing this and criticising the team, even on Twitter, Panache have issued a statement that follows a now-familiar pattern of “Oh, how did this happen?!”:

    A number of people have raised questions or concerns to us about whether assets in our marketing and game use generative AI.

    We have a dedicated team of over a dozen talented and experienced artists. With them, we looked into the assets in question and found that there were indeed some early versions of assets that made their way into the the prologue. This includes some in-game portraits and external marketing assets.

    We are actively reviewing the assets in question. Human made versions will be released in an update dropping soon.

    We own up to this oversight and apologize for any upset caused. Please be assured that the Early Access and full game will not include any assets generated by AI.

    "

    • [deleted]@piefed.world
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      9 days ago

      Please be assured that the Early Access and full game will not include any assets generated by AI.

      [X] Doubt

    • bigbangdangler@reddthat.com
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      9 days ago

      Definitely agree that its the “oh, how did this happen?” that is hugely problematic.

      They either knew they were rolling with AI assets, or they are so disorganized to not have known there were AI assets shipping. Either one offers players a good reason to think the game will be shit and/or misrepresented.

      • 123@programming.dev
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        8 days ago

        It literally takes 10 seconds to come up with a strategy that can detect whether internal preview assets are in use. They don’t bother because they are lazy.

        game_mode=alpha placeholder assets are allowed

        game_mode=beta placeholder assets are allowed, warning issues during build

        game_mode=production build fails for any remaining placeholder assets

        Even enterprise fucking Java has plugins that can accomplish the above with cascading resource lookups and support for build plugins, I don’t see how a game engine or custom build could not do such a simple task.