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Joined 2 years ago
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Cake day: January 2nd, 2024

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  • Weakness to Magic stacks exponentially with itself when it comes from 2 different spells.

    For example, lets say you have 2 spells with Weakness to Magic 100% for 6 seconds: Spell 1, and Spell 2.

    Spell 1: target becomes 100% weak to magic
    Spell 2: target becomes 2 * 100% = 200% weak to magic
    recast Spell 1: target becomes 2 * 200% = 400% weak to magic
    recast Spell 2: target becomes 2 * 400% = 800% weak to magic

    And so on. After a few stacks of that debuff, and you can 1-hit-kill any foe with a spell that deals damage.

    Weakness to Magic also works on the player character and it will amplify the effect of buffs. Stacking it before casting your buff spells lets you walk around with millions of health, stamina, and mana for short periods of time.


  • My experience of the game was similar. I’ve started to make a few characters and lost interest before character generation was complete. The D&D 5e rules just aren’t that interesting from a character creation standpoint. A couple times I did get to the spelljammer, even made it all the way through the prologue once, but then I found that managing progression for several additional mechanically uninteresting characters just made the game even less fun.


  • the school’s owner siphons off all the resources, leaving very little for the teachers, staff, and students to utilize.

    2 guys cook cafeteria fare for the whole school - they don’t have time to get fancy. they want to make good food, even though they don’t get paid very well, but the ingredients they’re given are mid shelf cans of things purchased from bulk warehouse stores like Costco or Sam’s Club or whatever the local equivalent is. it tastes decent and checks all the nutritional boxes, but is less exciting than food you can make at home or buy from a restaurant.