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Joined 2 years ago
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Cake day: July 5th, 2023

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  • Three things based on other comments here:

    (1) <name of game engine> is free, try that!

    Be wary with this. They may be free for students or small deployment situations, but may have increasingly agressive demands as your user base increases in size or your seek some kind of profitability. I wouldn’t panic about, but do make sure to carefully review the licensing terms for ALL tools that you use in your process.

    (2) Learning/Tutorials

    Depends a bit on how you learn best. Youtube almost always has some good instructional videos. Most of the major tool/engine makers have large libraries of tutorials to draw from as well. Even very experienced programmers routinely have dozens of browser tabs that start from web searches that read “<name of my game engine/platform> how to do <specific thing I want to do>”.

    (3) If you look to hire or contract out some of the work, just realize that you will very often only get what you really pay for. Quality work costs more. One option you have is to spend the next year or three doing everything you can yourself. Get as close to complete as you can. Then go to something like Kickstarter and look for completion funds. “Look at how complete the game is. If I can just get a little bit of money, I can hire a professional <whatever> to do that one part that I couldn’t do myself”. This is especially usual for getting access to skills like art, music, voice acting, etc.



  • Follow the money hashtags! Seriously, if you can’t immediately find people to follow (a very common problem when people first join a social network), follow hashtags! Super easy to do:

    • Search for your topic
    • In the search results, switch to the “Hashtags” tab (or just scroll down to the hashtag section of the results)
    • click into one of the hashtag search results
    • Review the posts, frequency, etc. If you like what you see, click “Follow Hashtag”.

    It really does a great job of (1) populating your feed with interesting, relevant content and (2) can ultimately connect you to new people with similar interests.




  • FergleFFergleson@infosec.pubtoLinux@lemmy.worldLinux Mint Audio Question
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    5 months ago

    To the best of my knowledge, this isn’t something you can do at the system level. Individual apps can specify where they output, but not the system. You can control the volume of individual, active applications (i don’t know if it’s persistent). I imagine it would be possible to add that capability, but it would be via a new app or extension.


  • It’s definitely a risky move, for the reasons you already called out. But sane? Yeah, probably. I’ve known a few people over the years that have done similar moves: dropping out of high-pay/prestige positions due to the stresses and general unhappiness. They’ve almost always ended up generally happier for the change. Just don’t be afraid to acknowledge if the move isn’t working. Don’t talk yourself into staying in a bad situation because you don’t want to admit that the move isn’t working.

    (but also: drop an update in a few weeks. I’m now curious to see how this goes for you.)






  • I’ve been using Mint as my daily driver and gaming PC for years. Very happy with it.

    If you’re really on the fence, and you’re building a new system, you might just want to “distro hop” for the first week or so. It’s a little work and a bit disruptive, as you’ll be re-installing the OS every few days. But just like a car, there’s nothing like actually driving it to get a feel for how much you’ll like it.