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Joined 1 year ago
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Cake day: July 19th, 2023

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  • AI generated csam is still csam.

    Idk, with real people the determination on if someone is underage is based on their age and not their physical appearance. There are people who look unnaturally young that could legally do porn, and underage people who look much older but aren’t allowed. It’s not about their appearance, but how old they are.

    With drawn or AI-generated CSAM, how would you draw that line of what’s fine and what’s a major crime with lifelong repercussions? There’s not an actual age to use, the images aren’t real, so how do you determine the legal age? Do you do a physical developmental point scale and pick a value that’s developed enough? Do you have a committee where they just say “yeah, looks kinda young to me” and convict someone for child pornography?

    To be clear I’m not trying to defend these people, but it seems like trying to determine what counts legal/non-legal for fake images seems like a legal nightmare. I’m sure there are cases where this would be more clear cut (if they ai generate with a specific age, trying to do deep fakes of a specific person, etc), but a lot of it seems really murky when you try to imagine how to actually prosecute over it.















  • These kind of performance improvements have really cool potential for real time image/texture generation in games. I’ve already seen some games do this, but they usually rely on generating the images online.

    ASCII and low graphic roguelike’s have a lot of generation freedom where they can create very unique monsters/items/etc. However a lot of this flexibility is lost as you move to more polished games that require models and art assets for everything. This is also one of the many reasons that old-styled games are still popular, is because they often offer more variety and randomization than newer titles. I think generated art assets could be a cool way to bridge the gap though, and let more modern games have crazy unique monsters/items with visuals.