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Cake day: October 17th, 2025

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  • I’ve heard the phrase ‘less/more profound’ though it seems there is still much debate on terminology.

    Identifying emotions can be useful, probably has to occur after the event when he is receptive. There are many aids for this like emotion wheels etc should be easy to find online. A lot of autistics struggle to understand what they’re feeling or separate emotions from physical feelings so having a guide can help give him the tools. Might be useful to read about alexithymia also.

    Perhaps role-playing a scenario might be good too. Such as playing a short board game together and saying let’s try to lose on purpose. Or changing your schedule but letting him know ahead of time that this is a ‘practice’ change (and the change being a nice thing for him). Having it occur in a safe way may help him tolerate and understand it when its less under his control.





  • It is good, a nice mix of story and action I think plus the (unique?) concept of your owl carrying characters who have their own abilities is interesting. The puzzles are pretty simple it’s mostly about the combat though there’s also a little bit of stealth needed at times.

    Difficulty does ramp up quite fast, or at least compared to something like Mario Wonder but Owlboy is a shorter game so I guess that’s to be expected. The pixel art is luscious and there are some memorable scenes. In reviews I think it ranges from 70-90% and I’d give it 80+ for sure.

    If you have a linux machine Cave Story is also freely available via flatpak: https://flathub.org/en/apps/com.gitlab.coringao.cavestory-nx