That’s awesome. I have a few rolls of TPU sitting around. I’ll try to keep this in mind if I ever need something similar
The combat tutorial is not great in my opinion, but once you unlock more abilities and companion synergy it is pretty fun. Being able to respec at will is really nice so you can try out a lot of different abilities.
I usually played the non-nonsense serious type of good guy that you don’t get in veilguard but yeah. I haven’t finished it so I’m looking forward to that. I’m only like 15 hours in but I’m split between that, BG3, and Skald Against the black priory, which is a fantastic old school style rpg. I picked up all of those in December on the steam sale
I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that’s fine.
I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.
It does have one of the best character creation processes I’ve ever used.
It’s definitely not as bad as people make it out to be, and it’s a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg
As long as you write it down! I have frequently had Very Important Thoughts™ that I was sure were important enough to not forget, only to wake with a vague sense of urgency about nothing in particular.
Happens less with a notebook, but still happens
Time is fake anyway. Other than the broad categories of morning, afternoon, night. All of that hours and minutes garbage was made up to increase human suffering
I keep a pocket notebook with me at all times and use a kind of bullet journal lite method to keep track of stuff. This happens to me a lot, but if I just write down the thing, knowing I have a process to make sure I’ll actually read that note later (that’s the hard part) let’s me get that thing off of my mind and prevents me from losing hours of sleep to an ADHD “this’ll just take a minute” hyperfocus trap.
That being said, I teleported from 8:45pm to 10:45pm last night (much to the annoyance of my poor wife) just tinkering with a couple of things on my 3d printer, and also forgot to eat dinner. So it’s not a perfect solution 😅
Yeah there is likely still a ways to go before we can run high end modern games plus a local model, but newer nvidia cards are pretty crazy. It’s probably closer than I think
AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a “normal” experience that just changes every time
I think so. New GPUs will be able to handle AI models running locally before too long. I think this will be used for NPC behavior as a replacement for procedural quest / dialogue generation. I have seen a lot of mobile games leveraging this but they don’t seem very good yet. Models need to be trained more specifically for each game I think
Are you talking about the adapters that let you run network through your electrical circuits? Because that’s different from PoE. PoE is running power through the network cables so you get power and network with one plug, so kind of the opposite of that.
I can confirm that using electrical infrastructure for network is really not great.
I recently got Moonrakers, and it is 10/10 in my opinion. It can be competitive, and the rules certainly support backstabbing and sabotage, but it can be played very cooperatively. There is a winner, but you could even modify the rules to “try to get everyone to 10 prestige in x number of rounds” instead of first to 10 wins.