I like talking about sci-fi, space, robotics, linux, anti-fascism and democratic socialism. 🇩🇪☮️
(SeaOfTranquility
on libera.chat)
I’m glad you liked the idea of the world building twist, and I think I agree with everything else you said as well. Thanks for the feedback!
This sounds a bit like hamster simulator, which we used in high school in our “programming” class, the site is in German, but you might the idea. But I can absolutely see how you can make this more compelling.
Deutsch wäre jetzt kein Problem für mich und ich glaube, ich erinnere mich sogar daran, das auch mal im IT Unterricht gehabt zu haben. Leider war die Lehrerin damals 'ne Katastrophe und ich hab’ das meiste von damals wohl schon ausgeblendet 😅
Building something in-game and extending the world with coding is an interesting perspective. I haven’t thought about it this way before. Instead, I always thought about solving programming tasks and, therefore, solving some issue in-game. I’d have to think about this more and see if I could incorporate that idea. Thanks for the suggestion!
This is the key point of my question because the mass m of the “bunch of mass” that is close to Venus will be less when you consider the density p with m = p * V, where V is just the volume of mass that is close enough to Venus. Assuming the Suns density is uniform (which it isn’t, most of the mass is far away from Venus), p and by extension m and by extension F (the gravitational force) are proportional to 1/r³.
Unfortunately, the actual calculations are far too hard for me, but my intuition would suggest that the 1/r³ relationship of density and volume would outdo any other factors here.