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Joined 2 years ago
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Cake day: August 26th, 2023

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  • The endgame is to build a dynasty. With a 100 kids and billions of dollars he can basically play Queen Victoria and put his kids in positions of power. He can give his kids the best education at the most prestigious schools where they meet the kids of the other elites. He can basically build a massive old boys network within his own family. In the future some of his kids will be leaders of industry, lobbyists and even politicians.

    And with so many kids and money good chance one becomes a US senator or even the president















  • What is there to be solved? It’s not a physical store with scant storage space. It has been solved by the store algorithm. Games that do well in the first week will rise to the front page and will get recommended to other customers, while crap will basically become invisible. Does it really matter that these crap games exist when you’ll rarely see them and the storage space they take up is insignificant to Valve’s bottom line. Like when was the last time you ever saw shovelware on the front page? If you see shovelware then the algorithm thinks you like that stuff. You can solve that by giving shovel ware in your library low reviews and by curating the queue.

    Sure this will hurt some devs who made a hidden gem, but these devs would have failed in the physical retail space as well. Studios have the responsibility to do the leg work of promoting their own game. That’s not Steam’s job. The Steam algorithm will basically give each game some visibility during its first few days of release and if a game can’t generate sales momentum the algorithm will drop it and basically becomes invisible unless you search for it. Games that do well in that period get pushed to the recommendations. And no the threshold isn’t millions in sales it’s basically a couple of thousand copies in the first days.

    Raising the fee would hurt devs on a budget, like devs outside high income countries and students.




  • Educate yourself and learn a new skill that is useful for the job you really want, assume this doesn’t last long and that you might get fired or laid off one day. I remember a story on reddit about some guy who had outsourced his job to India. The guy only played videogames the entire day every day, after a few years the gig was up and he was fired. Dude had a hard time finding a new job since his skill set and knowledge base was several years behind of where his field had advanced to. Don’t waste this opportunity, sure play some games, fiddle around now and then but use most of the free time to improve yourself.

    If I was in your situation I would just learn how to make videogames and then eventually try to release one on Steam made entirely during the boss’ time.