I currently have a lot of my light automations setup by first having an automation that turns the light on at a certain time, then another that turns the light off at another time. This works, and it has for years, but I’m imagining there must be blueprints or other methods to do this on/ off behavior in a single automation rather than having them in pairs (this is not scaling very well).

Anyone have suggestions? The image is a blueprint I have for turning lights on/ off based on a time window which is very handy, and I’m hoping there’s something similar out there for my needs.

  • madjo@feddit.nl
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    4 days ago

    I use scenes and automate those scenes. That way, if I ever get a new light or have to replace a bulb, I only have to update the scenes.

    • root@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      I recently started playing with scenes too. Maybe I should go that route with more of my lights

      • madjo@feddit.nl
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 days ago

        It took me a while to get my head around how it worked, and initially I would have enormous automations “turn on light X at 75%”, “turn on light Y at 55%”, “turn on power outlet XYZ”, “close shades window XYZ” for each and every lamp and feature I wanted for the evening, for instance. And you could actually see those things happen sequentially.

        Now it’s just “turn on scene 1” and poof all lights are on exactly how I want them.