Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring’s landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn’t already, but in the end I think 60GB and under is fine.
While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can’t.
even 60GB is absurd, tons of games get by just fine with like 10GB while having no lack of content and graphics.
Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring’s landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn’t already, but in the end I think 60GB and under is fine.
While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can’t.