At this point they’ve had time to basically go through a full development cycle post Hardsuit Labs firing, haven’t they? I think the game will be fine, it just won’t be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.
Damn, I didn’t realize the team that started with Dear Esther ended up on Bloodlines 2.
I have faith in that team, but at the same time, its… generally an ominous portent when any game’s development has a team of idiot corpo mismanagers driving the whole process.
And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don’t know how to make a ‘strategy’ game that involves any strategy other than ‘cheese the AI’, the ‘strategy’ they know is ‘keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.’
As usual I won’t read shit about it, pirate it when it’s out. And if it doesn’t suck (no pun intended) I’ll buy.
I’m fairly optimistic with this one though. The expectations surely are high, but it would be a horrible shame to fuck this great series up.
Especially considering it’s kinda niche customer-base. It’s not the next multiplayer war-game or FIFA.
I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game’s themes…
Sure. But there was a time where even AAA didn’t suck so much. Where a failure was memorable. Now the ones that are great are memorable.
And I’m gaming since the Atari 2600.
The amount of re-iterated boring crap, filled with micro-transactions, pre-order and ultra-mega-deluxe bundle with season pass.
All that highly calculated to please the least common denominator.
I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.
Nah, totally no nostalgia. I wish it would be just that and AAA was still good.
And yes, I did speak of “big money makers” AKA AAA.
Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.
The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx.
Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.
To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.
Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.
Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.
And “never been easier”…yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.
Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?
I can tell you’re just an ornery arse, so I’m gonna dip.
Please
Don’t
Suck
Like most major releases the past decade.
How does that even work
Touché 😁
it’ll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through…
But I sure hope it’ll be good.
At this point they’ve had time to basically go through a full development cycle post Hardsuit Labs firing, haven’t they? I think the game will be fine, it just won’t be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.
Damn, I didn’t realize the team that started with Dear Esther ended up on Bloodlines 2.
I have faith in that team, but at the same time, its… generally an ominous portent when any game’s development has a team of idiot corpo mismanagers driving the whole process.
And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don’t know how to make a ‘strategy’ game that involves any strategy other than ‘cheese the AI’, the ‘strategy’ they know is ‘keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.’
The System Shock remake was really good, and that went through dev hell also, so it’s completely possible.
Yes, but the publisher (ie, corporate slave drivers) on that wasn’t Paradox.
As usual I won’t read shit about it, pirate it when it’s out. And if it doesn’t suck (no pun intended) I’ll buy. I’m fairly optimistic with this one though. The expectations surely are high, but it would be a horrible shame to fuck this great series up. Especially considering it’s kinda niche customer-base. It’s not the next multiplayer war-game or FIFA.
Remember when World of Darkness jumped on the battle royale bandwagon?
Yes. With great regret I remember this 😔
I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game’s themes…
That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.
Sure. But there was a time where even AAA didn’t suck so much. Where a failure was memorable. Now the ones that are great are memorable. And I’m gaming since the Atari 2600. The amount of re-iterated boring crap, filled with micro-transactions, pre-order and ultra-mega-deluxe bundle with season pass. All that highly calculated to please the least common denominator.
Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state.
And? It was still awesome. Shit today is bad AND broken.
I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.
Nah, totally no nostalgia. I wish it would be just that and AAA was still good.
And yes, I did speak of “big money makers” AKA AAA. Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.
The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.
To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.
Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.
Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.
And “never been easier”…yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.
Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?
I can tell you’re just an ornery arse, so I’m gonna dip.
Okay Grandpa, pacman was great, we get it.