• Malix@sopuli.xyz
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      8 months ago

      it’ll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through…

      But I sure hope it’ll be good.

      • Coelacanth@feddit.nu
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        8 months ago

        At this point they’ve had time to basically go through a full development cycle post Hardsuit Labs firing, haven’t they? I think the game will be fine, it just won’t be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.

        • sp3ctr4l@lemmy.dbzer0.com
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          8 months ago

          Damn, I didn’t realize the team that started with Dear Esther ended up on Bloodlines 2.

          I have faith in that team, but at the same time, its… generally an ominous portent when any game’s development has a team of idiot corpo mismanagers driving the whole process.

          And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don’t know how to make a ‘strategy’ game that involves any strategy other than ‘cheese the AI’, the ‘strategy’ they know is ‘keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.’

      • Aidinthel@reddthat.com
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        8 months ago

        The System Shock remake was really good, and that went through dev hell also, so it’s completely possible.

        • Zagorath@aussie.zoneOP
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          8 months ago

          It’s not the next multiplayer war-game or FIFA.

          Remember when World of Darkness jumped on the battle royale bandwagon?

    • dukemirage@lemmy.world
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      8 months ago

      Like most major releases the past decade.

      That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.

        • Klear@quokk.au
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          8 months ago

          Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state.

        • dukemirage@lemmy.world
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          8 months ago

          I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.

            • dukemirage@lemmy.world
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              8 months ago

              The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

              • zod000@lemmy.dbzer0.com
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                8 months ago

                To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

          • qarbone@lemmy.world
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            8 months ago

            Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

              • qarbone@lemmy.world
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                8 months ago

                Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?

                I can tell you’re just an ornery arse, so I’m gonna dip.