• dukemirage@lemmy.world
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    8 months ago

    Like most major releases the past decade.

    That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.

      • Klear@quokk.au
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        8 months ago

        Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state.

      • dukemirage@lemmy.world
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        8 months ago

        I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.

          • dukemirage@lemmy.world
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            8 months ago

            The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

            • zod000@lemmy.dbzer0.com
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              8 months ago

              To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

        • qarbone@lemmy.world
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          8 months ago

          Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

            • qarbone@lemmy.world
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              8 months ago

              Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?

              I can tell you’re just an ornery arse, so I’m gonna dip.