• ryannathans@aussie.zone
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    5 days ago

    That is a regular connection check we implemented to pause the server if the server goes offline. That’s likely a warning and not an error, and you can disable it in the worldprops for the server

    • humanoidchaos@lemmy.cif.suOP
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      5 days ago

      Thanks. It could be nothing, but I’m also thinking it might be an issue on my end from improperly changing configurations while trying to get self hosting to work.

      I just don’t know enough so I’m going to keep fiddling with it. I’ll keep your advice in mind and not focus too much on the warning while figuring this out.

        • humanoidchaos@lemmy.cif.suOP
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          4 days ago

          Thanks. I’m probably doing something wrong here.

          When I try to connect while self-hosting, I get stuck at “Connecting to update server” when Runescape is loading in the client window.

          In ~/.local/share/2009scape/config.json, I have:

          {
            "ip_management": "[VPN INTERNAL IP]",
            "ip_address": "[VPN INTERNAL IP]",
            "world": 1,
            "server_port": [VPN FORWARDED PORT],
            "wl_port": 43595,
            "js5_port": 43595,
            "ui_scale": 1,
            "fps": 0
          }
          

          I’ve made sure the changes persist by either setting the file to read-only, or just avoiding changing the server setting at the game client launcher.

          The only change I’ve made for the server was changing 2009scape-master/docker-compose.yml. I put the VPN port to the left side and left everything else the same.

          version: '3.3'
          services:
            app:
              build: .
              container_name: "2009scape_app"
              depends_on:
                - database
              restart: unless-stopped
              volumes:
                - "2009scape_app:/app"
              ports:
                - "[VPN FORWARDED PORT]:43595"
          

          Sorry if I come across as a novice. I’m still learning and any help is always appreciated.

              • ryannathans@aussie.zone
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                2 days ago

                Ah man that was just tested. I’ll put that on my todo list.

                In its simplest form, without containers, are you able to run the server and connect to localhost using the official launcher? (There’s a setting to swap from stable server to local server)

                • humanoidchaos@lemmy.cif.suOP
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                  2 days ago

                  I was able to run the server properly after building it with ./build -g. I can connect if I select the local server and therefore have localhost for ip address and ip management in the config.

                  If possible, I’d like to find out where I can put my VPN’s internal IP address (assuming that’s what I need) so I could have the server listen on that interface and let people connect to my server from the outside.

                  Thanks again for all your help and your contributions to this project.

                  • ryannathans@aussie.zone
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                    2 days ago

                    You shouldn’t need to put your VPN IP anywhere in the server, by default I’m pretty sure it listens on all interfaces. Just the client config I imagine is sufficient