• PixelProf@lemmy.ca
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    3 days ago

    I think it was Rami Ismail (maybe Bennet Foddy…) who described luck in the games industry as being a vital factor, but every time you make a game and put information out there about your games, you’re re-rolling the dice. They played a great game, it’s still a matter of getting the right rolls at the right time.

    Getting lucky doesn’t discount skill and hard work, but getting unlucky does, and the majority of talented people making great games have been unlucky.