• PKscope@lemmy.world
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    1 day ago

    It’s been my experience that dedicated places for fans of certain games or franchises to congregate always devolve into a never-ending cycle of “Everything is wrong and this game is terrible. I have 3000 hours in it.”.

    No one hates a game like the most dedicated fans do. For instance, I put a significant amount of time into the Forza franchise over the years. The Forza community (both the subreddit and the official Forza forums) might be one of the worst I’ve ever experienced. No one is ever happy with or about anything.

    Basically, if you really like something, avoid the fan communities at all costs. You’ll end up finding out about things that are supposedly “game ruining” that you never even knew or cared about and then you won’t be able to un-see it.

  • Logical@lemmy.world
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    1 day ago

    Glad he ignored the negativity and succeeded. Personally I don’t see the appeal of this type of game though. But, different strokes and all that.

  • RedFrank24@lemmy.world
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    2 days ago

    I get the feeling a lot of gamedev communities are full of people who haven’t built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.

    They’re the sorts of people that will go “X Game is objectively bad!” and then shill their own game which is also bad.

    The same happens in art and animation communities, where something will become popular and people will disguise their feeling of “Why can’t I get that?!” with “pfft, it’s objectively bad!”.

    • janonymous@lemmy.world
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      4 hours ago

      I get the feeling a lot of [reddit] gamedev communities are full of people who haven’t built anything

      FTFY

    • Deceptichum@quokk.au
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      Most Indie gamedev communities are super supportive of each other, or at least that’s been my experience from TIGSource to Itch.io days.

    • Zwrt@lemmy.sdf.org
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      2 days ago

      Speaking as someone who knows a little about game development from formal education in the matter

      99% of people on the internet critizing game development have not the faintest idea what they are talking about.

      A quick, translation guide (joke):

      “I understand that might not be easy but” - would be super easy but there is a list of good reasons why we shouldn’t

      “Seems like it would be easy too…” - its a pointlessly impossible endeavour to spend any time on this.

    • Jankatarch@lemmy.world
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      2 days ago

      Also with gamedev there is the additional “I have this great idea but I don’t know how to code” community too.

    • Wolf@lemmy.today
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      2 days ago

      I am sure you are right, but r/gaming is a general gaming board. It’s not really focused on game creation/development.

    • Saleh@feddit.org
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      I wonder if the opposite principle also has a name.

      The first comment imo. is fair. It says that the market is saturated, so it is difficult to succeed, but it doesn’t rule it out by default.

      The other two comments are just plain hostile and ended up being wrong. Lets call it dead troll bias or something?

    • LwL@lemmy.world
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      2 days ago

      Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don’t mean shit, because basically everything will have those.

        • Wolf@lemmy.today
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          Well it’s kind of proof that the opinions of haters don’t meant shit. If both good/successful games and bad/unsuccessful games have them and they don’t affect the outcome at all, they have no value.

    • parip@lemmy.cif.su
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      No it’s not.

      The only way to get better at things is to do them. While losers were playing video games to get their instant gratification, this winner was working towards a skill that they could use and build for the rest of their life.

      Out of everyone criticizing him, I’d wager less than 10% have any knowledge at all of game development. They will never get that knowledge because they’re losers who are afraid to learn. Learning means admitting you don’t know and coming to terms with all the time you’ve wasted on bullshit.

      I miss the days when gaming wasn’t cool.

      • Echo Dot@feddit.uk
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        While losers were playing video games to get their instant gratification, this winner was working towards a skill that they could use and build for the rest of their life.

        Okay, let’s not start throwing around unnecessary insults. Calling people “losers” because they play video games is just insulting your own customer base. I don’t know anyone who develops games but doesn’t play them. Let’s not tar everyone with the same brush.

          • Echo Dot@feddit.uk
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            1 day ago

            Literally the quoted text is calling out gamers, as a group. That is in a fundamentally unhelpful direction to take things in.

            • KeenFlame@feddit.nu
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              1 day ago

              You are talking offense to something way off course to interpret what they are saying like that is begging to just lay bare your emotional wound from gaming your young adulthood away brother it’s just not about you. Their message literally applies to this very well, you can make a change whenever. Nobody that games healthy will react like that, they are aware of both the good and bad, of which wasting is definitely a thing…

    • iegod@lemmy.zip
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      2 days ago

      Might as well give up before even trying! Wtf is this defeatist attitude.

      • Echo Dot@feddit.uk
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        2 days ago

        Oh come on. It’s a perfectly valid point. For everyone who has a successful game there are probably thousands of people who don’t. It does no one any good at all to suggest that all you have to do is believe in yourself. You also have to make a good product, and generally just be lucky.

        Plenty of people rightfully don’t go into video game development because they cannot afford to not earn their money back, if you are lucky enough to be able to risk it, then absolutely go for it, but if you were living paycheck to paycheck it unfortunately isn’t a reasonable ambition.

        • iegod@lemmy.zip
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          Not every game will be successful, on this we fully agree. But for every successful product there will be effort that needs to be expended. There will be struggles and failures along the way and criticisms will abound. The point that I take from the post is that it’s not worth giving into the negativity and let that detract from your efforts. “Don’t take the negativity too seriously” is a perfectly valid message, against which the “survivorship bias” criticism is poorly levied.

          The takeaway here isn’t and shouldn’t be quit your job and pursue your dreams in all scenarios.

  • parip@lemmy.cif.su
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    2 days ago

    I guarantee you, every loser making one of those comments doesn’t do shit with their lives.

    They can’t comprehend that in order to get better at things, you have to practice them.

    Their lives consist of working, sleeping, and playing video games. It’s pathetic.

  • fading_person@lemmy.zip
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    2 days ago

    The internet really tends to be cruel. I used to open up about myself in some online spaces, but it only made me feel worse. Now I only talk about non personal stuff

  • Alloi@lemmy.world
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    2 days ago

    reddit specifically has also become a cesspool of hateful, miserable, morons.

  • MonkeMischief@lemmy.today
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    2 days ago

    Some takeaways here:

    1. Don’t give up on yourself or your dreams.

    2. Keep a steady income going while you work on those things, because then your work can be your art for yourself instead of desperately trying to make something sellable before you run out of cash, and treating yourself to a latté feels like you just blew money on a steak dinner using funds that aren’t coming back. That stuff is scary.

    3. Game Dev / Gamer reddit has some gem, but on the whole it is full of very, very bitter people. They got that “everything you do is gonna suck and I’m totally saying this because I care” treatment, and they pass it right along. You’re better off finding /starting a local club.

    • Of course, ignore #2 maybe if you’re one of those self-help book authors who is “so tired of their megacorporate 6-figure income after 10 years” and they have zero debt and saved most of that as a runway and can live on 45k a year. Sure, take the plunge and find your soul or whatever lol.
  • Rooty@lemmy.world
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    2 days ago

    Shitting on hard work and effort of indie devs and then wondering why the gaming ladscape is filled with souless corporate slop.

    • pulsewidth@lemmy.world
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      Yep, same day they’ll complain about Ubisoft and then pre-order the next Assassin’s Creed

      • parip@lemmy.cif.su
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        Not really. Anyone who feels “bullied” by voting should get out of the kitchen.

        I’m noticing most people on the internet legitimately can’t take criticism because they’ve been living in bubbles their entire lives.

    • parip@lemmy.cif.su
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      I mean, part of the reason why the gaming industry sucks is because indie devs helped prove how low people’s standards are.

      I noticed my enjoyment of gaming shot up 1,000-fold once I stopped caring about indie trash again and instead focused on games that appealed to me as a kid, before I was exposed to the low standards of the PC crowd.

        • parip@lemmy.cif.su
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          Hey man, you might be new to the internet, but I was around when indie games were taking off.

          Fez, slenderman, and even journey all served to show what people were willing to accept. They were all considerably lower quality, cheaper, and easier to make than AAA games.

          Hollow Knight is just the latest entry into that category.

          Try playing some older AAA games to see how much effort was put into them vs. what you’ve been conditioned to accept now. There’s a world of difference between Castlevania: Symphony of the Night and Hollow Knight.

          You just don’t see it because you’ve never played those older games because you’re new to the world and part of the consumer bandwagon.

          • Wolf@lemmy.today
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            Hey man, you might have been around a while- a lot of us have- that clearly doesn’t make you an expert.

            They were all considerably lower quality, cheaper, and easier to make than AAA games.

            You are confusing ‘production value’ with ‘quality’. Being ‘easier to make’ (if that were true) and costing less to produce are both objectively good things, the only way that someone could remotely think they were bad is if they confuse ‘production value’ with ‘quality’.

            In 1992 a crime film was released called “White Sands” having a budget of $22 Million. That same year an indie film was released called “Reservoir Dogs” with a budget of $1.2 – 3 million. White Sands had great production values and 11 times more budget than Reservoir Dogs had.

            Both films had very good actors, but ironically the Tarantino film was the one that didn’t star Samuel L. Jackson. The ‘production value’ of Dogs is quite low. There are only a handful of locations and the majority of the film is shot in 1 room of 1 warehouse.

            Reservoir Dogs is to this day hailed as one of the best films of the genre and a ‘masterpiece’ and White Sands is… I’ve honestly never even heard anyone mention it even once in the last 33 years and had no idea it even existed before googling ‘Crime films from 1992’.

            See also “Monty Python and the Holy Grail”, “Halloween”, “Trainspotting”, “The Evil Dead”, “Night of the Living Dead”, “Memento”…etc

            Having a huge budget and high production values clearly don’t make a film good or lack thereof a film bad- same goes for video games.

            There are plenty of “AAA” games that were turds you’ve just forgotten about them. And there are still plenty of AAA games being released so saying that we’ve " been conditioned to accept (indie games) now." is just wrong. People don’t play indie games because they’ve been ‘conditioned to accept’ them, they play them because they are fun.

          • Saleh@feddit.org
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            2 days ago

            Castlevania would be an Indie game by todays standards in budget, team size and concept.

            You are making an argument about 21st century cars based on your favorite 19th century horse carriage.

            • parip@lemmy.cif.su
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              You don’t understand, clearly.

              What makes these games better is that the developers did more with less. They are also simply of higher quality than the indie games trying to copy them without trying nearly as hard.

              You should get some experience by actually playing these games and then come back to us.

              • Coriza@lemmy.world
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                2 days ago

                But that is the definition of today’s indie games. You have games that are done by a single person, or a very small group in a shoe string budget. As far as I know there was no such thing back then, especially in the console market (I can think of a few exceptions on PC) . What today is viewed as less resources back then was still for that time a big studio or team.

          • Coriza@lemmy.world
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            Is that a parody? Castlevania: Symphony of the Night famously have a god awful menu screen that was literally a placeholder and they forgot or didn’t have time to change it. Not that it is a bad game, I point it out to say that even back them AAA not always is the Pinnacle or effort and polish, and how can they be, they are subject of so many constraints, like release date to fall into marketing strategies and such, specifically with physical media production. So if a game was to be released for the Christmas shopping season it would not be postponed because a lack of a menu design.

            I too was there 3000 years ago and there was a lot of shit AAA games even back them. For one there was a lot of bad habits from the arcade time that made a lot of gameplay suboptimal. I think that it is just survivorship bias because the 90% not great is forgotten with time and we only remember the great games.

            But all of that is beside the point, how can you put Fez and Slenderman in the same group? Fez is a great game, there is no lower quality in any aspect of it. In fact in modern games I see more experimentation and innovation in Indie titles and almost none in AAA because they are so expensive they have to always play it safe (same shit happening with the film industry by the way).

            • redhorsejacket@lemmy.world
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              2 days ago

              Suggesting Symphony of the Night is well-known because of a goofy menu screen is almost comically missing the forest for the trees.

              • Coriza@lemmy.world
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                Ok, I reread my comment, sorry, it is my bad, English is not my first language and I should have proof read it. I will edit my original comment.

                What I meant was that The menu in Symphony of the Night is famously bad, not that the game is known for or only because of its bad menu.

    • bbb@sh.itjust.works
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      I’ve found online feedback useful. You just have to be careful about where you get it and take it with a grain of salt. A very large one.

      • ricecake@sh.itjust.works
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        2 days ago

        If someone gives you tips, advice, or constructive feedback: there’s a good chance they’re worth listening to.

        Hostile, critical with no other feedback : almost certainly garbage.

        The first comment in the image, to my mind, wasn’t actually bad. It didn’t tell them not to do something and it wasn’t critical. It just said they the category was very saturated and they should temper their expectations.

        And, you’re also entirely correct that you should take even the feedback worth listening to with a grain of salt, or maybe a shaker. :) There’s a thousand and one ways to do anything, and it can be difficult to convey the difference between “this is how I would do it” and “this is how you should do it”.
        (Doing software code reviews is a skill that can help teach the difference, and not everyone learns it)

      • JackbyDev@programming.dev
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        If someone is being mean and negative it’s fine to ignore. If someone is giving constructive feedback that’s negative it’s more worthwhile

      • parip@lemmy.cif.su
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        I’ve noticed a lot of people who give advice online can’t think for themselves and therefore cannot tolerate anyone doing anything differently from them.

        Once I recognized that such an idiot exists and is prevalent on online forums, it became very easy to write them off whenever I see them.

        The average internet user is about as smart as the average person these days. We need to dig in order to find intelligence; it’s not the norm.

        • Kilgore Trout@feddit.it
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          people who give advice online cannot tolerate anyone doing anything differently from them

          Realising this is the key to understand that if you even try to do things differently, you will face people who need to tell you that you are wrong. But you should keep doing what you are doing exactly because you are doing it differently.

  • DaddleDew@lemmy.world
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    With 20/20 hindsight it was obviously a good idea.

    But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.

    Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.

      • Duamerthrax@lemmy.world
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        Luck and a good review from a relevant reviewer. The devs of Nightmare Reaper credit Civvie11’s reviews of their game to the multifold increase of sales after they sent him a redeem code. And that’s not the only game that he’s helped out.

      • Strider@lemmy.world
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        And the other way around, too. With the best conditions, you also need luck. (while still fully agreeing)

    • threeonefour@piefed.ca
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      My friend quit his job and has been making indie games since 2015. It’s been 20 10 years and he’s made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that’ll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.

    • chunes@lemmy.world
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      People forget that Hollow Knight didn’t do very well at first, also. It took an excruciatingly long time for it to pick up steam.

    • SkunkWorkz@lemmy.world
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      Yeah but the vast majority of those failed games look bad and are mediocre gameplay wise. Even if they are a true passion project. They don’t come close to the quality of games like Hollow Knight, Dead Cells, Rogue Legacy, Inside or even Pizza Tower. Most sidescrollers (including metroidvanias, rogue likes and souls likes) released on Steam are of low quality because it’s very easy to make a basic game in that genre.

      Yes the genre is risky but if you make a very good looking game that stands out with top notch gameplay you increase the odds of success significantly.

      Budding indie devs need to realize whether they can make such a game. If not they need to find another genre that is less crowded or a genre with a very high demand, like the horror / liminal space genre those games have a much higher success rate compared to the average platformer.

    • Azzu@lemmy.dbzer0.com
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      3 days ago

      This comment sounds like it’s discouraging these kind of risks. But I feel like you should almost always take them, because otherwise your life is just hollow.

      • eyes@lemmy.world
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        I think you’ve got to work out what your appetite for risk is. It’s important to do take risks sometimes even if they scare you to move your life forward but also sometimes don’t. I’ve seen a bunch of people really fuck their lives up because they just kept rolling the dice.

        • Azzu@lemmy.dbzer0.com
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          But what is “fucking your life up”? What is the end goal of life that you have to achieve, else you failed your life?

          • Lileath@lemmy.blahaj.zone
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            One of my goals in life is to not become impoverished due to bad financial decisions, and think of how many people quit their jobs to try to make a successful game just for their plan to not work out and them then trying to somehow get their lives back in order so they won’t become homeless.

          • lad@programming.dev
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            Despite this being a question for everyone to answer on their own, continuously failing risky bets and losing everything to it does not look like it will be a popular answer

            • Azzu@lemmy.dbzer0.com
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              But why would you even care about popularity? Right wing movements are also popular right now. I don’t think popularity is any important measure at all to determine if something is right/wrong/good/bad

              • lad@programming.dev
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                Not popular = nobody wants that, not because others don’t want that, it’s because what each will not choose on their own

                Of course, your mileage may vary

          • eyes@lemmy.world
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            When I say fucking up I mean things like spending all their savings and maxing out their credit chasing a dream. It could have all worked out for them if things had gone different, but it didn’t. As a result they’re a lot less happy, don’t have housing security and spend a lot more of their life fighting to stay afloat - their life is worse by almost every measurable metric. It’s not about failing life, but it is about minimizing your suffering.

      • BigFig@lemmy.world
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        3 days ago

        Mummy, why can’t we have dinner today?

        I’m sorry honey but you have to understand that daddy took a risk otherwise he would feel hollow! Sure we’re broke now because he quit his job to do a thing and it didn’t take off, and your little brother Timmy had to go live with Gramma or else he’d starve, but think of how daddy feels now! Not hollow!

          • FooBarrington@lemmy.world
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            GPs comment was hyperbole, but it holds true for most countries.

            I live in Germany and make a pretty good salary as a developer. If I could, I’d take ½-1 year off work to develop one of a few games I’ve been designing over the last couple of years. In-between jobs I always start working on them, and those 1-2 months are a blast, much more fun than regular work.

            But even though I have enough savings to do so, I really can’t, because it would mean:

            1. My career progression will pause, less future income
            2. I need my savings for unforeseen emergencies
            3. Losing out on a year of income will worsen my chances of ever affording my own apartment/house, and will worsen my private retirement savings

            When the result is most likely making 0€, it’s hard to justify the risk.

          • JustEnoughDucks@feddit.nl
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            We have decent worker protections in Belgium, but if you quit your job here to work on games I don’t know if you have the right to unemployment (since you weren’t fired). Even then, it only lasts for a year or so if you have worked at the place for 5 years, with the monthly payment decreasing significantly until the last few months you only get like 500€ per month.

          • Stamets@lemmy.world
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            Yeah… The constant assumption that everyone who speaks English has to be a Yankee Doodle Dandy or that their way always applies is tiring

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            3 days ago

            Where do you live that nobody needs to work? I would sure like to move there.

            • Don_alForno@feddit.org
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              3 days ago

              “A family whose business failed will not just be left to starve” is very different from “nobody needs to work”.

              • boonhet@sopuli.xyz
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                2 days ago

                I mean sure, your friends and family won’t let you starve. But you can’t rely on them forever. Government ain’t doing shit either: At least in my country, to get unemployment benefits, you need to be laid off or fired. If you quit your job to develop a game and fail, that’s on you. Yes, there’s also disability benefits, but those are small and require you to be disabled. Food banks exist too, but they don’t help you pay rent, nor do you get a full month’s worth of food every month.

                All in all, a family with kids must have at least one working adult or HUGE savings.

                So again, where’s the paradise where government will keep your rent or mortgage paid and your family fed if your game dev endeavour doesn’t pan out? I wanna move there.

    • Buddahriffic@lemmy.world
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      3 days ago

      Depends on their financial position overall. If you live below your means and save up, especially in a professional position, you can offset expenses with passive investment income. Retirement is really just getting to the point where passive income and using up savings can last you until you expect to die.

      If you have passive income that covers your bills, then the main difference between working and not working (or doing work without guaranteed income) is that you’re not getting ahead as quickly anymore. You’re not necessarily even falling behind, though even that state could be maintained for a while depending on how much you have saved and what kind of credit you have access to.

      But yeah, if you’re living paycheck to paycheck, this isn’t an option, you’ll have to do the work around your other job.

    • Fredselfish@lemmy.world
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      3 days ago

      If take no risk then you guarantee to fail. You just got to take those risks. And if it fails, don’t give up. Just get up dust yourself off and try again. Just at different approach.

      • Drewmeister@lemmy.world
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        3 days ago

        Yeah, lemmy definitely isn’t immune, there’s just a lot less of it almost definitely in part because there is a lot less engagement in general.

        • pelespirit@sh.itjust.works
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          3 days ago

          I honestly don’t think that’s true. Lemmy has way more human engagement than reddit for the large communities. It’s still missing on the niche subjects, but that’ll catch up.

          • hector@lemmy.today
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            3 days ago

            I want to know how we can pull more people on here so we do not have to use these Silicon Valley parasites.

            • pelespirit@sh.itjust.works
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              3 days ago

              We’re not that far out, probably another year or two. It keeps getting easier and easier to join. Piefed looks like a good avenue to recommend because it’s easier to use than lemmy. They say they’re ran by a non-profit.

              • hector@lemmy.today
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                3 days ago

                I am not all that Savvy and I almost gave up trying to join Lemmy here. The first instance I tried to join did not accept my application for whatever reason and two days time, this one did within just a few hours but I almost did not bother trying a second one. Is this pie fed and instance of the Federated Lemmy here? I’m not entirely certain how all this works but the idea I wholeheartedly support and think is the future for online communication of people that are not tools.

                • pelespirit@sh.itjust.works
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                  3 days ago

                  Think of federation like the Hawaii Islands. It’s a group of types of social media, and they’re kind of similar.

                  Each island has its own flavor and way of traveling to other islands though. Meaning, some have commercial airplanes and some don’t, so you have to travel with your own personal boat to certain islands. Same with federation, you have the twitter style of Mastodon where they can post on the reddit style of Lemmy, but lemmy can’t really post on Mastodon.

                  Piefed is a reddit style and you can’t really tell the difference to lemmy, other than Piefed seems to have a better user interface. I haven’t personally tried Piefed, but the features they brag about seem great.

                  There are all kinds of other types of federation (or islands) that are similar to other social media types. There’s youtube, tumbler, instagram types, etc. They may or may not be able to communicate with lemmy back and forth easily.

                  An instance is just a computer (or many computers) someone has set up to handle all of the traffic and data, that’s it. That’s why some instances don’t get back to you, that instance owner may have had something personally come up, or they’re not really working on the project anymore. Some may be owned by big corporations as well, we just don’t know.

                  I hope this doesn’t confuse you more, but feel free to ask any questions and I’ll try my best to answer them quickly.

        • SuperSaiyanSwag@lemmy.zip
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          2 days ago

          I would argue that Reddit has a lot more younger angsty teenage crowd, that’s why those types of comments are pretty common there. Lemmy at the moment doesn’t have that problem because I bet our demographic leans more towards late 20s and 30s.

        • MurrayL@lemmy.world
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          Yes, there’s less in terms of there being fewer overall discussions going on. Proportionally, though, I’d say Lemmy feels very similar to Reddit in terms of hivemind circlejerking and hateposting.

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            3 days ago

            I finally blocked most lemmy.world comms and started blocking users who I feel make the vibe worse, and that’s helped.

            • Tollana1234567@lemmy.today
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              i started blocking “know it alls, or ackshually, this not how you pronounce or say it” they are up to no good, and prone to argue if you respond.

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                One thing I was surprised to find was the old grammar nazi shit when I first joined. Fortunately it’s died down in the past couple years but it seemed like reddit from 15 years ago so it was pretty noticeable

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        I interacted with mostly good people on Reddit outside of influence agents and trolls. The problem is the site moderation is corrupted.

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      It’s like they’re trained or something… like some sort of engine… that-uh that tanks their thinking…

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    This is exactly how Eric Barone felt, despite knowing in his heart that he had made something special to him. This is how he thought Stardew Valley would he received. The general gaming community are such cunts.

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      The reason is because; the general community aren’t the nerds that made gaming fun

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        The reason is, the people who like to leave reviews are cunts. Source: I hardly ever review anything, because I’m not a cunt. When I do review, it’s to a small busines (buzzword alert), and it’s always because the service was excellent.

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          This is a great point. I am also like this both in real life and on the internet. I don’t leave bad reviews. I only leave good ones when they are merited. My wife and I once found a bad review on Badlands National Park for the site being “too hot”.

          • Echo Dot@feddit.uk
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            2 days ago

            Oh, there a good one complaining that a mountain was too tall, steep, and didn’t service food.

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          the people who like to leave reviews are cunts

          Also those who enjoyed the game are busy playing to write a review

    • RememberTheApollo_@lemmy.world
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      Yep. I abandoned r/gaming when I still participated in Reddit. Avoid discord game server lobbies. Have text chat and voip disabled in competitive gaming. Gamers have always been real douches, from game criticism to shitting on other players for any reason whatsoever, so if one wants to enjoy a game it’s best to stay away from the “community” at large and stick with friends or a known group. Community in quotes because there really isn’t one, just mostly a rabble of haters and tryhards mixed in with a lot of people just trying to have some fun.

      • Owl@mander.xyz
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        Have text chat and voip disabled in competitive gaming

        Only exception is TF2, you get insulted a lot but the funny moments and unexpected wins make it worth it

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      Other hobby spaces are no less than that. Not suprisingly, i enjoyed all my little hobbies 10× more offline. In the end while i improved on other technical sides, my philosphy got simpler. Ideally, ‘if it fits i sit’ for cats if you get what i’m saying.

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        Yes. The internet is a huge part of this issue.

        Just don’t take the losers on the internet seriously and you’re good to go.

        Always keep in mind that a good deal of the people you come across on forums and social media are chronically online. They can’t function in the real world with real consequences, so they are stuck acting like an idiot to strangers.

    • Alaik@lemmy.zip
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      Which is weird because there were hundreds of thousands of fans of OG Harvest Moon who wished Natsumi would make a SNES like OG harvest moon and they just wouldn’t listen. I am so happy Eric Barone made bank and I look forward to The Haunted Chocolatier making bank for him too.

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      Ok sure. There are for sure games left in the space.

      Oh wow “my heart is really in it” so it will work. No. This is survivorship bias. There are a ton of passionate people who turn out a product that is ok or worse and get their milkshake drunk / lose everything.

      This is like saying “yeah drop out of college. Bill Gates did it.”. You could totally be the next windows or apple or facebook… Or you could actually produce some mid tier thing you’re really invested in and not have parents ready to kick in 50k or so and just fail. 🤷