The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square161fedilinkarrow-up1467arrow-down16
arrow-up1461arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square161fedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down4·7 hours agoMany, many developers have figured this out already.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down3·6 hours agoA list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down1·6 hours agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down4·6 hours agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up3arrow-down1·5 hours agoWhat did you mean by The problem is with artificially enforced barriers Then?
Many, many developers have figured this out already.
Can you share?
A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
Wrong
What did you mean by
Then?