The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square156fedilinkarrow-up1461arrow-down16
arrow-up1455arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square156fedilink
minus-squaredrosophila@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4arrow-down2·4 hours agoIf you think that gameplay is just meaningless busywork in between cutscenes then sure. But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up1arrow-down1·2 hours agoGameplay isn’t meaningless busywork. Tedious and boring gameplay, shrouded under the name “difficulty” is. If you have to replay the same section over and over, that is the real meaningless busywork.
If you think that gameplay is just meaningless busywork in between cutscenes then sure.
But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.
Gameplay isn’t meaningless busywork.
Tedious and boring gameplay, shrouded under the name “difficulty” is.
If you have to replay the same section over and over, that is the real meaningless busywork.