Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king
I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple second to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king
I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple second to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
lol
Oh, the deck is touchable ??