UUhhhh no? Steam doesn’t automatically change games’ visibility if it’s never on sale; it makes games on sale more visible, which encourages Devs to put their games on sale, meaning people who have never seen your game have seen it and might buy it. So in the end, MORE People have bout the game than would have otherwise, and if set at the right price, the Devs still get their cash and now have a larger market. I’m so glad I took Microeconomics in High School :)
And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don’t pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.
Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn’t they would have no reason to buy into it. But the people who don’t buy into it are then inherently disadvantaged.
Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?
If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.
That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer. I go as far as using isthereanydeals to check to see if other stores sell for cheaper than Steam and alert me to targetted price drops.
That works when we’re talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don’t want to just get some attention.
UUhhhh no? Steam doesn’t automatically change games’ visibility if it’s never on sale; it makes games on sale more visible, which encourages Devs to put their games on sale, meaning people who have never seen your game have seen it and might buy it. So in the end, MORE People have bout the game than would have otherwise, and if set at the right price, the Devs still get their cash and now have a larger market. I’m so glad I took Microeconomics in High School :)
And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don’t pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.
Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn’t they would have no reason to buy into it. But the people who don’t buy into it are then inherently disadvantaged.
Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?
If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.
That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer. I go as far as using isthereanydeals to check to see if other stores sell for cheaper than Steam and alert me to targetted price drops.
That works when we’re talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don’t want to just get some attention.
This post brought to you by a person who studied beyond highschool level and the phrase “buy into it”.