• mindbleach@sh.itjust.works
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    19 hours ago

    why would any studio choose not to release on Steam?

    Epic gave Remedy a shitload of money, up-front. All exclusivity these days works like that. Nobody wants to reach fewer customers. Some of them are convinced to - some of them are forced to. Alan Wake exemplifies the former, and there’s a good chance Remedy regrets the decision.

    • CileTheSane@lemmy.ca
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      15 hours ago

      Some of them are convinced to

      So not being on Steam isn’t widely known as dooming the game? If everyone knows not being on Steam will force your studio to shut down how could you possibly convince anyone to choose to do so?

      • mindbleach@sh.itjust.works
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        14 hours ago

        ‘But if not being on Steam means they can’t get enough money, how would more money help?’

        You cannot be serious.

        • CileTheSane@lemmy.ca
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          1 hour ago

          You’ve been saying everyone in the industry knows not being on Steam means your game won’t be successful and it warps the industry around it.

          You’ve also been saying that Alan Wake 2 was guaranteed to make a lot of money if they released on Steam.

          So given these two arguments you’ve been making, why would a company choose to make less money by not releasing on Steam?

          • mindbleach@sh.itjust.works
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            12 minutes ago

            Epic… funded… the game.

            Remedy took money up-front, expecting it to be more money than they would make later.

            Being on Steam means access to customers, and more sales. You said so. So Epic, to promote the Epic Game Store, estimated how much revenue Alan Wake 2 would lose by not being on Steam, doubled it, and wrote that on a check.