Been hearing this term for a long while. It’s specially prevalent in games where there’s a strong competitive scene or in games where you can practice min-maxxing. You won’t use the term (normally) in a game like The Sims or any other game where there is no “goal” to achieve; but if there is a goal (even just a boss fight) and there are multiple alternatives to tackle it, you will hear the term eventually.
Maybe that’s why I haven’t heard it… I do my best to avoid multiplayer games. Is it something one would only see/hear in multiplayer games? My interest is in the origin of the term.
Been hearing this term for a long while. It’s specially prevalent in games where there’s a strong competitive scene or in games where you can practice min-maxxing. You won’t use the term (normally) in a game like The Sims or any other game where there is no “goal” to achieve; but if there is a goal (even just a boss fight) and there are multiple alternatives to tackle it, you will hear the term eventually.
Maybe that’s why I haven’t heard it… I do my best to avoid multiplayer games. Is it something one would only see/hear in multiplayer games? My interest is in the origin of the term.
In relation to gaming it gained popularity in 1995 (Magic the Gathering).
That explains a lot. Thank you.