Trust me

  • JcbAzPx@lemmy.world
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    8 hours ago

    BTW, it’s okay to ignore the story on Stardew Valley. Never let anyone tell you you’re playing it wrong. There’s no such thing.

  • sp3ctr4l@lemmy.dbzer0.com
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    6 hours ago

    I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.

  • FiniteBanjo@feddit.online
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    8 hours ago

    I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.

    • Rekorse@sh.itjust.works
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      7 hours ago

      I realized pretty quick that if I made sprinklers and only used seeds that replant themselves, farming is very convenient. Spent most my time in the mines so it sorta felt like Zelda farming Sim.

      • FiniteBanjo@feddit.online
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        7 hours ago

        Sadly you only gain Exp for the FIRST HARVEST so you do need to plant new crops every rotation to grind levels. Even the Sprinklers start with 4 tiles at level 2, only 8 tiles at level 6, and then 24 tiles at level 9 at which point you’re basically done with the grind regardless.

  • binarytobis@lemmy.world
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    9 hours ago

    There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.

    But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.

  • mushroommunk@lemmy.today
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    11 hours ago

    My friend are planning to start a co-op run to get “There is no Spoon” and “Express Delivery”. I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.

    Wish us luck.

    • Bustedknuckles@lemmy.world
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      10 hours ago

      In Space age, you can get these fairly comfortably, especially with two people. If you’re worried though, you can up resource size/richness/frequency and still get the achievements - just don’t turn on peaceful biters, I think

        • Bustedknuckles@lemmy.world
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          10 hours ago

          Careful about too many trees! Trees are the real enemy. I think you’ll do great - real trick is to just always know what’s next so you don’t waste time. Having a good set of blueprints doesn’t hurt either

            • Bustedknuckles@lemmy.world
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              6 hours ago

              Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn’t be tweaked upwards

    • merc@sh.itjust.works
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      7 hours ago

      ONI has amazing “process engineering” where you take some substance, use a machine to transform it into another, feed it into a third, etc.

      But, what’s extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it’s only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that’s at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.

      • Darkmuch@lemmy.world
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        2 hours ago

        Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.

        ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.

      • Melobol@lemmy.ml
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        5 hours ago

        I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn’t work.
        Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways…

        • merc@sh.itjust.works
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          33 minutes ago

          Yeah, a minor deviation from a working contraption can mean it fails completely. They’re often really unforgiving. But, they’re so satisfying when they work.

  • SpruceBringsteen@lemmy.world
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    9 hours ago

    See, if you were playing a real game like Elin, you could actually lick it for a taste. Can lick anything with the right trait in Elin.

    Anything can be licked, anyone can be milked.

    Begin your dream of a dungeon crawling stripper commune now, in Elin.

    • toofpic@lemmy.world
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      9 hours ago

      Just bought it based on your review. But beware: if there’s not enough milking, I’ll lick you in your sleep!

    • WorldsDumbestMan@lemmy.today
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      8 hours ago

      Anyone can be milked, huh?

      Can you be milked too?

      EDIT: Oh, it’s based on Elona. Makes sense, considering you could marry and have children with a rock.

  • Bustedknuckles@lemmy.world
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    11 hours ago

    Having way too much time in both, I view stardew as a gateway drug. It hooks you with cozy vibes but for sure rewards min/maxing. At least you don’t have to worry about UPS limitations!

      • Bustedknuckles@lemmy.world
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        11 hours ago

        Then you find yourself calculating if you should go home or pass out 100 levels deep in a remote cavern in a desert for a chance of getting something to pet your goats

    • Melonpoly@lemmy.world
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      7 hours ago

      Satisfactory is just frustrating because of having to do manual work around the clunky mechanics.

    • Denjin@feddit.uk
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      9 hours ago

      The “game” in Stardew isn’t really about the farming, it’s always been secondary to the village side of things, namely making friends with your neighbours, completing the village improvement quests and generally having a cozy time making your grandfather proud.

      A lot of players treat the farming aspect as an optimisation puzzle, which of course it is, but it’s a less important part of the game.

      There’s a whole genre of logistics and optimisation games, exemplified by factorio where this is the core gameplay mechanic.

      • sp3ctr4l@lemmy.dbzer0.com
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        6 hours ago

        Stardew Valley is a logistics and optimizing game.

        You’re just primarily optimizing social obligations, not some kind of mass, materially productive process.

        • bearboiblake@pawb.social
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          2 hours ago

          that’s a perfectly valid way to play it, but you don’t have to do it that way either, you can just be an absolute nightmare of a neighbor, regularly passing out in the middle of town after picking all the wildflowers and fishing all night

    • brsrklf@jlai.lu
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      10 hours ago

      It’s a life sim, it’s supposed to be more than just farming. There is a village with several characters to interact with, including potential spouses.

    • atomicorange@lemmy.world
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      10 hours ago

      Stardew is a fairly cosy, casual farming game that you can delve pretty deeply into min-maxing if you want. Usually that profit min-maxing is at the expense of a huge portion of the game’s content - no time to befriend local villagers or experience the story if you’re trying to meet your turnip quota.

    • frog@feddit.uk
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      10 hours ago

      Stardew Valley isn’t just a farming game. There is a town with people. You can build relationships with them and each relationship is rated.

      • Die Martin Die@sh.itjust.works
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        10 hours ago

        So is he saying that players generally ignore the “social” aspect? I played Harvest Moon games and like socializing with the townspeople. I just assumed Stardew Valley is similar (never played it)

        • andros_rex@lemmy.world
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          9 hours ago

          Similar to Harvest Moon, with a good dash of influence from the Rune Factory side series specifically. It was originally made to fill in the farming game niche - hard to imagine now, but there was a time period where there weren’t good new farming sims coming out.

          FYI: the new Harvest Moon games have zero to do with the people who made the original Harvest Moon. The localizers got the rights to the “Harvest Moon” name and started making garbage slop farming games to take advantage of the name recognition.

          The original creators are making games under the “Story of Seasons” name, including Switch remakes of Friends of Mineral Town and A Wonderful Life.

          • Die Martin Die@sh.itjust.works
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            9 hours ago

            Thank you for the explanation.

            The most recent Harvest Moon I played was, I think, FoMT for the GBA (obviously not counting Innocent Life on the PS2, or Tale of Two Towns for the NDS which I played for like half an hour tops)

            • andros_rex@lemmy.world
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              1 hour ago

              If you liked FOMT/the idea of farming games in general, you would probably like Stardew. IMHO, it is really good at balancing things so that you aren’t locked into optimizing anything - you could farm minimally and focus on the social elements and have a good time too. The stuff in the meme doesn’t feel too much like pressure, because you’ll just naturally encounter everything by the end of year one and know how to find it by the end of year two for the community center (the main goal of the game), and if you want to optimize everything for cash you can buy out an equivalent “win.” It’s very sandbox-y.

              Unlike the Harvest Moon games, gender doesn’t matter for who you marry, which is something I personally always enjoy in a “cozy” game. There’s even a cute option where you can chose to move in a monster as a friend instead of choosing to get married.

              One of the funniest things I’m noticing on my current play through is that the easiest way to romance the alcoholic is to give him alcohol. The quickest way to consistently casually gain a bunch of hearts is to hang out at the bar every night and give everyone there a beer.