The “game” in Stardew isn’t really about the farming, it’s always been secondary to the village side of things, namely making friends with your neighbours, completing the village improvement quests and generally having a cozy time making your grandfather proud.
A lot of players treat the farming aspect as an optimisation puzzle, which of course it is, but it’s a less important part of the game.
There’s a whole genre of logistics and optimisation games, exemplified by factorio where this is the core gameplay mechanic.
that’s a perfectly valid way to play it, but you don’t have to do it that way either, you can just be an absolute nightmare of a neighbor, regularly passing out in the middle of town after picking all the wildflowers and fishing all night
The “game” in Stardew isn’t really about the farming, it’s always been secondary to the village side of things, namely making friends with your neighbours, completing the village improvement quests and generally having a cozy time making your grandfather proud.
A lot of players treat the farming aspect as an optimisation puzzle, which of course it is, but it’s a less important part of the game.
There’s a whole genre of logistics and optimisation games, exemplified by factorio where this is the core gameplay mechanic.
Stardew Valley is a logistics and optimizing game.
You’re just primarily optimizing social obligations, not some kind of mass, materially productive process.
that’s a perfectly valid way to play it, but you don’t have to do it that way either, you can just be an absolute nightmare of a neighbor, regularly passing out in the middle of town after picking all the wildflowers and fishing all night
Now I understand. Thanks!