Trust me
My overly ambitious Minecraft mod I long since gave up with was basically a pollution and yield mod to incentiveise a flow or early manual work > midgame automation > lategame manual work for the best resources.
Oh no, poor soul. Just lost thousands of hours of their life.
Ok but what figure would be “Little Rocket Lab”?
BTW, it’s okay to ignore the story on Stardew Valley. Never let anyone tell you you’re playing it wrong. There’s no such thing.
I hate that devs put options in games and people think you’re bad for choosing it. Heaven forbid I want to experience Undertale’s genocide route or Stardew’s Joja story.
Yeah half of the fun is just focusing on what makes you happy in that game.
I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.
Social vs operational silliness.
I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.
I realized pretty quick that if I made sprinklers and only used seeds that replant themselves, farming is very convenient. Spent most my time in the mines so it sorta felt like Zelda farming Sim.
Sadly you only gain Exp for the FIRST HARVEST so you do need to plant new crops every rotation to grind levels. Even the Sprinklers start with 4 tiles at level 2, only 8 tiles at level 6, and then 24 tiles at level 9 at which point you’re basically done with the grind regardless.
Didn’t know that! It’s unfortunate
I mapped out a grid system to just use a shitload of the tier 1 sprinklers as soon as I got them.
True its slower, but if you go in the caves enough you can go huge with the farm. I ended up hitting 10 farming before 10 mining or combat.
10 x 0 = 0
Sorry, forgot you like to argue!
Same…
There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.
But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.
A planned economy created by factorio players is as genius as it is frightening
Hand over the reins of one nation each to the top players of: Factorio, EVE Online, Dwarf Fortress, HOI4, Minecraft, Kerbal Space Program, Cities Skylines, etc.
Don’t forget Terraria :)
“Pack it up, space is cancelled.”
“What, why?”
“We left you alone for a week and now every square inch of this planet is completely covered in factories. It’s unlivable. We’ll have to get the Planet Crafter guy to terraform a new planet and start over.”
“Hey there it’s Josh from Let’s Game It Out.”
Dear god! Who sent him .
Joel from Arrowhead looks up
“Covered in factories you say? Sounds like a breeding ground for Automatons.”
🎵Buh buh buh bunhh🎵
Get the Minecraft Reclamation lady to fix it
Yeah, same here. Nothing beats building a massive industrial complex from scratch
Cracktorio
Dont forget about satiscracktory
My friend are planning to start a co-op run to get “There is no Spoon” and “Express Delivery”. I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.
Wish us luck.
In Space age, you can get these fairly comfortably, especially with two people. If you’re worried though, you can up resource size/richness/frequency and still get the achievements - just don’t turn on peaceful biters, I think
I think our plan is max resources, pick a seed with plenty of trees, rush robots, expand, profit.
Careful about too many trees! Trees are the real enemy. I think you’ll do great - real trick is to just always know what’s next so you don’t waste time. Having a good set of blueprints doesn’t hurt either
What’s wrong with trees? Just annoying to clear or something else?
Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn’t be tweaked upwards
Yeah the speedruns usually use a desert seed and rely on coal rocks.
Oxygen not included - more evil than factorico - at least for me.
ONI has amazing “process engineering” where you take some substance, use a machine to transform it into another, feed it into a third, etc.
But, what’s extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it’s only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that’s at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.
This just sounds like Factorio with Angel’s mods…
Oh god oh no.
I played the sea island mod a bit. This is very different to ONI.
Loved it. Can’t recommend (if you love your time that is)
Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.
ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.
Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn’t even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don’t start handling heat suddenly everything starts breaking.
Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn’t much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.
I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn’t work.
Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways…Yeah, a minor deviation from a working contraption can mean it fails completely. They’re often really unforgiving. But, they’re so satisfying when they work.
I have never felt more like a mad scientist. Beautiful game.
It’s my top game these days, and there’s always more to learn
It is an amazing adhd game :)
See, if you were playing a real game like Elin, you could actually lick it for a taste. Can lick anything with the right trait in Elin.
Anything can be licked, anyone can be milked.
Begin your dream of a dungeon crawling stripper commune now, in Elin.
Just bought it based on your review. But beware: if there’s not enough milking, I’ll lick you in your sleep!
Anyone can be milked, huh?
Can you be milked too?
EDIT: Oh, it’s based on Elona. Makes sense, considering you could marry and have children with a rock.
…and Dyson Sphere Program.
Having way too much time in both, I view stardew as a gateway drug. It hooks you with cozy vibes but for sure rewards min/maxing. At least you don’t have to worry about UPS limitations!
It’s all fun and games and cozy vibes until you get that ancient seed.
Then you find yourself calculating if you should go home or pass out 100 levels deep in a remote cavern in a desert for a chance of getting something to pet your goats
It’s been a while since I did a factorio run…

Okay I’ve nearly managed to automate green science
Not bad in 4hours!
Then Satisfactory is in the corner with a hooded cloak calling them both amateurs.
Satisfactory is just frustrating because of having to do manual work around the clunky mechanics.
I had the same feeling about it. I just got angry playing it.













