• muusemuuse@sh.itjust.worksOP
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    2 days ago

    there is no DE. it’s just headless sway. it works outside steam and steam games but steam stuff wont map correctly. manually setting the group for /dev/hidraw0 to :input fixes the issue temporarily, but its not connected directly to the host. So I need this rule to fire and put this device into the input group when it appears as it is appears within the sessions, not as a directly connected device.

    User is already in the input group. But the device is root:root. When I manually set the group to input it works but the device disappears at the end of the session and is recreated when the clients connect in again

      • muusemuuse@sh.itjust.worksOP
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        2 days ago

        No, steam accesses the controller differently then say retroarch does. To demonstrate this, if I connect to a session and chown hidraw0 (the device that steam grabs onto) to group input, which the user is in, it’s fine. It works perfectly. Left alone, not all options are exposed in steam and many buttons are improperly assigned.

        • just_another_person@lemmy.world
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          1 day ago

          Kid…look. You keep coming back here and asking this same question, and when people give you very specific answers you keep saying “Nuh-uh, cuzz…”.

          You’re missing the point entirely, and you don’t want to listen. If everyone here is so stupid, then why are you here?

              • muusemuuse@sh.itjust.worksOP
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                1 day ago

                no, steam is the symptom because it only happens in steam and steam games. changing the permissions on /dev/hidraw0 fixes that, but that device is destroyed after each session and recreated on new sessions, so manually assigning a group isnt viable.