she/they

Bit of a mess, kinda depressed, and going through a gender identity crisis :3

(Ongoing issues, brain pls fix)

  • 10 Posts
  • 17 Comments
Joined 2 years ago
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Cake day: July 20th, 2023

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  • Even worse when a version is actually different. I had to check the US prices in a store once, it decided “nah mate, your IP’s not American, clearly you’re a bloody idiot, here’s your native version” and even when I manually changed the url to US English, as they did languages based on part of the path, it still decided clearly I must not know what I want. I couldn’t even try to infer the price, as the product didn’t exist on my version of the site.

    And aside from that and language pet peeves, what if you’re on Holiday? Or live in an area that speaks a lot of languages close together?

    As Cousin Mose said, the language is in the header, the fact that some web devs decide the IP address is clearly a better way to figure out what language you want is insane





  • In a literal translation it would be, but considering it’s not a big bang, but the big bang, it’d be “Urknall” which I’m not sure how best to literally translate to English, but it’s something along the lines of “bang of origin” or “original bang”.

    That doesn’t make the tweet any less wrong though, this is just semantics.


  • There is, yes, but it’s pointless. I think some people are missing the point of Alyx being a VR game, the game would suck pretty bad in pancake mode. It’s the intricate interactions with the world you simply can’t get with a mouse and keyboard that make it special compared to other Half Life games. They didn’t just make a regular Half Life game and said “well we’re just gonna force this to be in VR now”, they made a VR game and set it in the Half Life universe.


  • Somewhat hot take… I’d argue Boneworks (not Bonelab) was “better”, at least if you’re used to VR and if you judge by freedom and replay value. Don’t get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by “abusing” physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It’s what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.









  • I did not use Photoshop particularly long, but I have been using the Affinity Suite both on a pc and a tablet for over a year now and can say it’s definitely quite good. Everything is where you think it should be, the workflow feels very usable with no major learning curve (looking at you, GIMP), and overall the only thing I don’t like about it is its lack of Linux support. I would assume that absolute professionals won’t be able to find everything they like/want, but if you’re reading this, chances are you’re gonna be more than satisfied, if FOSS options don’t quite work for you.



  • If you’re an expert tightrope walker, you’re likely not gonna fall off. You can just do it without too much issue. When you’re doing it over a chasm, and you don’t plan on dying, you’d still probably prefer a harness though, wouldn’t you?

    Edit: I’m not saying C is a bad language or anything, but for important applications the safety of actually memory safe languages is vital for lower-skilled programmers and still a good assistance for higher-skilled programmers, as we’re all humans and it doesn’t hurt to try and avoid the mistakes we will eventually make.