An just 30-something Software Dev that enjoys gaming, woodworking, electronics and plenty of other hobbies. Too many hobbies.

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Cake day: June 9th, 2023

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  • Yawning is more about getting more oxygen in your system. Which sometimes can be for to you being sleepy and not breathing as well, but always to do with tiredness.

    I think when you see someone else yawn, you do the same to make sure you’re just as on point as they are. Since more oxygen in your system means you’ll operate more efficiently.

    I think that’s correct, anyway? If someone knows better, please correct me



  • Halo 3 multiplayer is why to me modern multiplayer always feels like shit.

    I’m glad i experienced it but it hurts knowing I physically can’t anymore. MCC is missing a lot of what made the online experience what it was sadly, even though it’s very good for a lot of the other aspects. It just does not carry the same feeling at all, I don’t even really get THAT much of a nostalgia hit from it either.






  • It’s definitely not cryptic I was like 10 or so when i played that and i figured it out. I think one of the missions tells you how to do it. It also added more agency to how you boost with some risk reward instead of just passively earning boost from drifting.

    The best evolution would’ve been a mix of both. Gain boost passively but speed it up by alternating directions.

    I think i bounced off the wii version (didn’t own it only played at friends) because i was confused on how drifting worked. Wasn’t until i got 8 on the wii u when i realised that alternating directions wasn’t needed anymore. 8 is fun, mostly due to track design and the fact it became second nature like riding a bike but i think DS was more actively fun in the moment to moment. Not to mention the mission mode which is a crime it’s never returned.