• Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.

  • xep@discuss.online
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    3 hours ago

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?

  • e8d79@discuss.tchncs.de
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    4 hours ago

    I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.

  • SereneSadie@lemmy.myserv.one
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    5 hours ago

    Gonna keep repeating it until it sticks:

    Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.

  • Anomnomnomaly@lemmy.org
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    5 hours ago

    Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.

  • caut_R@lemmy.world
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    8 hours ago

    Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

    What a time we live in

  • mintiefresh@piefed.ca
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    9 hours ago

    I wasn’t going to buy this game at all, but now I really won’t buy it.

    What an ass.

  • TacoTroubles@lemmy.world
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    10 hours ago

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

    • sp3ctr4l@lemmy.dbzer0.com
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      5 hours ago

      Yeah, fucking what?

      What the fuck does that even mean?

      Randy is… what… when was the last time this asshat even wrote any code, much an less engine?

      20 years?

      No, seriously, when actually was the last time he wrote any code?

      He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…

      I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

      In conclusion: Fuck you Randy.

        • I Cast Fist@programming.dev
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          4 hours ago

          To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better

  • Sal@lemmy.world
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    9 hours ago

    My friend with a RX 7900 XT can barely run it.

    At 1080p.

    On Medium.

    Shove it up your ass, Gearbox.

  • Scrubbles@poptalk.scrubbles.tech
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    10 hours ago

    I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

    • sp3ctr4l@lemmy.dbzer0.com
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      5 hours ago

      Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?

      The most complicated realtime lighting and rendering engine in the world.

      … I could smack him with a fucking book, holy shit this is so stupid.

      • Scrubbles@poptalk.scrubbles.tech
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        5 hours ago

        Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.

        It’s famously why comic books failed to captivate anyone, and cartoons are never successful.

        • Annoyed_🦀 @lemmy.zip
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          3 hours ago

          I can’t believe no one buy silksong and cuphead because it is 2d and it isn’t hyperrealistic. Sorry team cherry and MDHR, you guys failed.