• Datz@szmer.info
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    7 hours ago

    And some people STILL can’t beat it without parries.

    Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.

    • samus12345@sh.itjust.works
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      4 hours ago

      I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.

    • Evotech@lemmy.world
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      5 hours ago

      Parries is why the game is fun imo

      Without it you would just click abilities and win every time I guess. That’s something for someone too.

      Some games I’d rather just take the game out of. Like expedition 33 I’d rather just be a TV show to be honest if your are making it that easy

    • Björn@swg-empire.de
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      7 hours ago

      Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.

      spoiler

      They even beat Simon without one-shotting him. Impressive stuff.

      It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

      • Datz@szmer.info
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        6 hours ago

        It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

        It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.

        I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.