And some people STILL can’t beat it without parries.
Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.
I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.
Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.
spoiler
They even beat Simon without one-shotting him. Impressive stuff.
It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.
It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.
It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.
I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.
And some people STILL can’t beat it without parries.
Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.
I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.
Parries is why the game is fun imo
Without it you would just click abilities and win every time I guess. That’s something for someone too.
Some games I’d rather just take the game out of. Like expedition 33 I’d rather just be a TV show to be honest if your are making it that easy
Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.
spoiler
They even beat Simon without one-shotting him. Impressive stuff.
It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.
It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.
I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.