The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 13 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square166fedilinkarrow-up1497arrow-down17
arrow-up1490arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 13 hours agomessage-square166fedilink
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·2 hours agoMastering a game and falling into a good flow is unwinding for me. Something easy doesn’t release any tension nor give me accomplishment-dopamine. And not everything needs to be made for the widest possible audience.
Mastering a game and falling into a good flow is unwinding for me. Something easy doesn’t release any tension nor give me accomplishment-dopamine.
And not everything needs to be made for the widest possible audience.