• sp3ctr4l@lemmy.dbzer0.com
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    10 hours ago

    Krita.

    Everyone screams at me when I say this, " Krita is for tablet artistry REEE!!! ", but Krita is basically PhotoShop from before Adobe went hardcore into ‘everything is a subscription’, roughly 10-15 years ago.

    grumbles about macromedia suite and newgrounds and homestar runner and xiaoxiao stick fighter and fucking kids these days

    • Hadriscus@jlai.lu
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      6 hours ago

      Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king

      • sp3ctr4l@lemmy.dbzer0.com
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        1 minute ago

        I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…

        … and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.

        Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.

        But… that’s fine? It does the thing I want, pretty quickly, for free.

        Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.

        So I guess I could just get a stylus and draw directly on it.

        lol