Everyone screams at me when I say this, " Krita is for tablet artistry REEE!!! ", but Krita is basically PhotoShop from before Adobe went hardcore into ‘everything is a subscription’, roughly 10-15 years ago.
grumbles about macromedia suite and newgrounds and homestar runner and xiaoxiao stick fighter and fucking kids these days
Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king
I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
Krita.
Everyone screams at me when I say this, " Krita is for tablet artistry REEE!!! ", but Krita is basically PhotoShop from before Adobe went hardcore into ‘everything is a subscription’, roughly 10-15 years ago.
grumbles about macromedia suite and newgrounds and homestar runner and xiaoxiao stick fighter and fucking kids these days
Krita is weak with vectors, text (not for much longer!) and things such as transform filters which are a little buggy and poorly performing. But painting? filters? ergonomy? it’s the king
I mean, I’m no tablet artist, but for me… Krita works great when I’m touching up unwrapped UV/texture maps, importing and reformatting fucking gigantic heightmaps straight from scientific research paper datasets, into usable heightmaps, running various blur filters/brushes or w/e…
… and at the moment, I’m literally doing this game dev type shit… on a Steam Deck.
Like, yeah, it takes a couple seconds to run a complex blur filter on a ~700 mb tif that’s 13,334x13,334.
But… that’s fine? It does the thing I want, pretty quickly, for free.
Now that I think of it… well a Deck has a touch screen, it is a kind of tablet.
So I guess I could just get a stylus and draw directly on it.
lol
Oh, the deck is touchable ??