The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 个月前There are two kinds of people.media.piefed.worldexternal-linkmessage-square218fedilinkarrow-up1603arrow-down110
arrow-up1593arrow-down1external-linkThere are two kinds of people.media.piefed.worldThe Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 个月前message-square218fedilink
minus-squareVictor@lemmy.worldlinkfedilinkarrow-up2·1 个月前Indeed, depth buffers etc are from the z coordinate. Also on the web, the “z-index” is the depth of elements in the world of CSS. I wonder in which contexts y would make more sense as the depth.
Indeed, depth buffers etc are from the z coordinate.
Also on the web, the “z-index” is the depth of elements in the world of CSS.
I wonder in which contexts y would make more sense as the depth.
Isometric 3D top down games