Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
The kicker is, everything you mentioned is intended behavior.
animals wander around (maybe implemented just to make things more lively)
creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
animals clean themselves, licking off whatever dirt there is
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
Thank you for posting this correction. I was about to do it but you have saved me the trouble. Here have one of these Lemmy arrows
The kicker is, everything you mentioned is intended behavior.
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
Jesus, I need to read that source code.
You and me both. I want to mod shit into the game that can’t be done through the RAWs. 😩
My favorite was groundhogs biteing with their faces. Not their mouthes, their entire faces.
They would bite a lion I’m half.
I’m going from memory, and can’t find a link.