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klingerd@lemmy.ca to Comic Strips@lemmy.world · 2 days ago

Geometry

lemmy.ca

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Geometry

lemmy.ca

klingerd@lemmy.ca to Comic Strips@lemmy.world · 2 days ago
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  • Kaput@lemmy.world
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    2 days ago

    This joke has no depth.

    • Sundray@lemmus.org
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      2 days ago

      It looks rather plane as well.

  • certified_expert@lemmy.world
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    2 days ago

    People suggesting Z don’t get it. They are 2D.

    • Tattorack@lemmy.world
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      2 days ago

      Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V

      • dubyakay@lemmy.ca
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        2 days ago

        You are. What you see is what you get.

  • cazssiew@lemmy.world
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    1 day ago

    This is making me notice that I wouldn’t say why and y the same: I’d say ‘why?’ with a descending tone, and ‘y?’ with a rising tone. I think the difference comes down to whether I’m asking for an explanation or for clarification. I don’t think I’d ever paid attention to that kind of distinction in speech before.

  • maximumbird@lemmy.world
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    2 days ago

    As a machinist currently running a mill Z is vertical

    • BanMe@lemmy.world
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      2 days ago

      Z should be vertical relevant to gravity and I think we can all agree without further discourse

  • morto@piefed.social
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    2 days ago

    “I’m also terrified of the axis”
    Random person during ww2

    • jaybone@lemmy.zip
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      2 days ago

      Warum?

    • WhiskyTangoFoxtrot@lemmy.world
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      2 days ago

      https://www.youtube.com/watch?v=2oK_trZhVdk

  • palordrolap@fedia.io
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    2 days ago

    I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.

    • otacon239@lemmy.world
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      2 days ago

      This comic is 2D. No Z axis in their universe.

    • KSP Atlas@sopuli.xyz
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      Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

      • TootSweet@lemmy.world
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        2 days ago

        Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

        I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

    • brsrklf@jlai.lu
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      2 days ago

      Minecraft?

      • starik@lemmy.zip
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        2 days ago

        Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!

        • CmdrShepard49@sh.itjust.works
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          I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.

  • LemmyKnowsBest@lemmy.world
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    2 days ago

    Relevant

  • gingersaffronapricat@lemmy.world
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    2 days ago

    Cute comic dad.

  • Tattorack@lemmy.world
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    2 days ago

    I’m a Blender3D user. The vertical axis for me is Z. :V

  • expatriado@lemmy.world
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    2 days ago

    it’s the axis of evil

  • LOGIC💣@lemmy.world
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    2 days ago

    If he’s actually afraid of the axis, then he’s in trouble because the axis is always there, even if he’s not moving along the axis.

  • Kenny2999@lemmy.world
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    deleted by creator

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