Best way of handling this is to load the environment with random events that can occur on various return trips. Sea of Thieves and Red Read Redemption 2 do this, though it doesn’t work for every game.
The other good way to handle it is a fun movement system, eg Insomniac games.
And those get pretty repetitive and aren’t rewarding enough that I wanna go through that every time. Especially RDR2’s fucking habit of spawning some kind of big animal right the fuck on top of me giving me zero chance to react and making me lose all the animal pelts I’d been collecting right as I am walking up to the motherfucker who buys 'em. 🤬
(I’ve been playing that one recently and it’s reminding me why I stopped)
Best way of handling this is to load the environment with random events that can occur on various return trips. Sea of Thieves and Red Read Redemption 2 do this, though it doesn’t work for every game.
The other good way to handle it is a fun movement system, eg Insomniac games.
And those get pretty repetitive and aren’t rewarding enough that I wanna go through that every time. Especially RDR2’s fucking habit of spawning some kind of big animal right the fuck on top of me giving me zero chance to react and making me lose all the animal pelts I’d been collecting right as I am walking up to the motherfucker who buys 'em. 🤬
(I’ve been playing that one recently and it’s reminding me why I stopped)