• saimen@feddit.org
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    11 hours ago

    It’s some 20 years ago I played it but I don’t remember it as being futuristic at all? Seemed like a normal city to me or what am I missing?

  • TemplaerDude@sh.itjust.works
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    13 hours ago

    Weird article. GTA2 came out in 1999. That’s a long time ago. I doubt most of that team still works there. The idea that they had an issue making it somehow meaning that, over two decades later, the same issues will remain is an odd conclusion.

    It’s just a weird comment, I get what he’s saying back then, but Saints Row had multiple games come out in pseudo-futuristic setting that were batshit crazy and fun to play, so obviously it can be done.

    Lets be honest, we won’t see a futuristic GTA at this point because shark cards are a money-printing machine and Take Two will never approve anything like that because it would be too risky.

  • Agent_Karyo@piefed.worldOP
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    10 hours ago

    I am honestly surprised that so many people thought GTA2 was the best.

    I understand that a significant portion of the Threadi demographic probably grew up on the first two games, but even wit that factor I wouldn’t have thought it was that popular.

  • False@lemmy.world
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    14 hours ago

    At this rate we won’t be seeing another GTA game after 6 until 2040 anyways

  • ZILtoid1991@lemmy.world
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    19 hours ago

    GTA2 was good, it’s just games journalists obsessed with a “3D full immersion VR future”, that they felt threatened by every 2D games made once the first Voodoo cards left the factories. The reviews were not about the games, but endless whining about they losing their “fully realistic games” (past Medal of Honor, they usually envisioned a perfect recreation of Battle of Normandy) because a man made a theme park game with accurate roller coaster physics in assembly.

    The 3D push was quite similar to the current AI push, but more successful. Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

    • Elvith Ma'for@feddit.org
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      18 hours ago

      Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.

      Shhhh! Don’t tell them this idea, please!

      • ZILtoid1991@lemmy.world
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        14 hours ago

        They likely already have that as plan Z already, knowing that console manufacturers demanded 3D objects in the games developers made for their consoles.

  • lockhart@lemmy.ml
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    20 hours ago

    GTA 2 didn’t connect not because it looked slightly different than GTA 1. This was the “transition to 3D” era and people gravitated towards such games, like Driver.

    • Bonesince1997@lemmy.world
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      18 hours ago

      A shame because it was nice when Chinatown Wars came around some years down the road. A nice trip back to 2D, with some modernization.

  • NewDawnOwl@lemmy.world
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    13 hours ago

    I loved the faction angle for GTA2 , alongside the improved controls. I want to make a game inspired off it as one of the creative projects I’m trying to work on.

  • absquatulate@lemmy.world
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    14 hours ago

    I mean, the historical and geographical context of the newer entries definitely adds to the satire, but GTA2 wasn’t a bad game at all. I def liked it more 1 and 3 at the time. Interesting that the dev team wasn’t fond of it.

  • supersquirrel@sopuli.xyz
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    13 hours ago

    I actually really liked the weird scifish city of GTA2 a lot, it had surprisingly strange vibes.

    It clearly wasn’t the developers strength though, they are far better at making cities that are heavily inspired/woven together from chunks of real places.

    In my opinion the game that captures GTA 2 vibes best is Skillshot City previously known as Gene Shift Auto.

    Gameplay is fast and fun and it is a genuinely good free to play multiplayer game with fast rounds.

    https://store.steampowered.com/app/308600/Skillshot_City/

    • Agent_Karyo@piefed.worldOP
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      10 hours ago

      I also really that it was a straight up sci-fi/cyberpunk setting. It alluded to such themes, but it wasn’t all that explicit.

  • Agent_Karyo@piefed.worldOP
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    22 hours ago

    Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.

    I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.

    I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.

    That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.

  • lime!@feddit.nu
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    22 hours ago

    gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.

    • aeronmelon@lemmy.world
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      20 hours ago

      You know a game is good when you log many hours playing the demo.

      I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.