• FishFace@piefed.social
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    2 days ago

    This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.

    • Katana314@lemmy.world
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      1 day ago

      And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.

      • FishFace@piefed.social
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        1 day ago

        Heh, I’ve never played one, only the originals and bitched about them. Maybe I should check out the other studios’ offerings, but I dunno which.

        • Katana314@lemmy.world
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          22 hours ago

          Tunic is hard, and uses the Estus system, but it doesn’t take much on death.

          Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.

          Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.

          • EldritchFemininity@lemmy.blahaj.zone
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            21 hours ago

            Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.

        • leverage@lemdro.id
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          2 days ago

          Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.

        • SparroHawc@lemmy.zip
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          1 day ago

          I like all the online features that aren’t invasions.

          Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.

          • IronBird@lemmy.world
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            1 day ago

            …just use the item that nullifies it completely?

            invasions havent been proper invasions since DS2

        • scutiger@lemmy.world
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          2 days ago

          But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            2 days ago

            Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.

            I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.